Throughout the world, popular culture has made an impact, especially on especially to people living throughout the world. The impact of popular culture has several benefits on both individuals and society. Several of the benefits that popular culture has on society are entertaining, informing, and interactions. One of the benefits of popular culture is entertainment. First, people are entertained by attending public events. For example, people attend sporting events. For example, fans can attends sporting events such football, basketball, and baseball games to watch their favorite team play. Also, several fans benefit by watching their team play on TV. Secondly, people attend other public events such as concerts of famous celebrities. Thirdly, individuals can be entertained by watching movies. In her essay Shih talks about how movies can be entertaining (389). For example, in action movies such as Mission Impossible there several Hollywood stunts that entertains the people who are watching the movie. Also, in mystery films the main goal is to keep people guessing on what is going to happen like in the movie cube. Next, entertainment benefits society through electronics. For example, people are entertained by downloading apps that allow them to listen to music, play games, and watch movies some examples of these examples of apps that people that are downloadable includes apps such as Candy Crush, Spotify, and Crackle. Furthermore, entertainment is a benefit to society because it relieves stress. For example, if a person isn’t having a great day they can click on a website similar to YouTube and watch funny video such as “ghetto chef” series by a YouTube channel called DashieXP. Also, stress is relieved by watching movies on a site such as Netflix, which features different types of categories such as tv shows, comedy, horror, and action. In addition, popular culture educates people and society. One way of informing people is with the news. For example, sites such as onlineathens.com inform people about what is happening in town. Also, the website informs people on sports including the latest scores from UGA. Also, Network channels such as FOX, MSNBC, and CNN informs people about major events around the world
One does not necessarily have to cluck in disapproval to admit that entertainment is all the things its detractors say it is: fun, effortless, sensational, mindless, formulaic, predictable, and subversive. In fact, one might argue that those are the very reasons so many people love it. At the same time, it is not hard to see why cultural aristocrats in the nineteenth century and intellectuals in the twentieth hated entertainment and why they predicted, as one typical nineteenth century critic railed, that its eventual effect would be to over turn all morality, to poison the springs of domestic happiness, to dissolve the ties of our social order, and to involved our country in ruin." said Neal Gabler, the author of Life in the Movie: How Entertainment Conquered Reality. I agree with this quote, that entertainment is mind numbing and lessen the values of our society. Back in the nineteenth century, entertainment was something that actually stimulated their minds,
Greater emotional and intellectual responses surface as foreign issues become "closer to home" from an instant access to news. As the public receives such unbiased information, it can make more informed decisions, and has a better chance to affect change. (At this time, television and film are the most powerful catalysts for social change.) Thus it can be argued that film and television productions help to create positive social changes, promote multiculturalism and diversity, and create a common cultural identity among viewers.
Pop culture has been seen in the past to be a main ingredient in making our country’s I.Q. drop, or well, that the overall population is going to become dumber because of its rise. However, Malcolm Gladwell has felt differently, and decided to produce an article on how pop culture has effected the smarts of our country. In Malcolm Gladwell’s article “Brain Candy”, Gladwell effectively uses rhetorical appeals to prove his argument.
Neal Gabler’s 1998 book, Life the Movie: How Entertainment Conquered Reality, brings up controversial questions about the necessity or unnecessary want of entertainment. Scholars may claim that entertainment breaks family bonds, undermines community, and decreases people’s integrity. Certainly, entertainment in the 21st century in the form of movies, video games, and social media are more widespread than ever. However, not all forms of enjoyment are obscene; sports, television shows, and fan conventions can promote social involvement, reduce stress, and improve collaboration skills.
Australian popular culture in the 1960s had multiple features, many of which were influenced by the social changes and counter culture at the time. The primary aspects of Australian popular culture in the 1960s were; music, fashion, film, sport and television.
Entertainment is the most addicting form of media that people enjoy viewing on their free time. Some people find entertainment to be either good or bad, depending on what the individual believes to be appropriate to watch. Most people derive amusement, fun, pleasure, and relaxation from the movies and TV shows we see in our daily lives. Whether it is a movie trailer we watch or an advertisement on TV or the way the companies market the material, the material overall can be encapsulating and attracting toward consumers. In most cases, the materials we watch can leave us feeling a certain way throughout the course of the day. As technology increases, the need for consumers increases from the wide majority of the publicity materials that are being
Everyone is surrounded by popular culture in our society today. It is everywhere. From watching TV, to reading magazines, being on social media, and just browsing the internet. Popular culture is the entirety of ideas, perspectives, attitudes, images, and other phenomena that are within the mainstream of a given culture. The question is popular culture good or bad?
Since its publication in 1954, J.R.R. Tolkien’s trilogy The Lord of the Rings has embedded itself in popular culture. From influencing other fantasy works to being referred to in television, there is no doubt that The Lord of the Rings is here to stay. The Lord of the Rings is one of the best-known book series of all time, which is reflected by the impact it has had on pop culture. Among the areas of popular culture that had influence from The Lord of the Rings is music. Many different rock bands such as Rush and Led Zeppelin used themes and allusions from The Lord of the Rings in their songs. However, it was not only rock music that was influenced by Tolkien’s work. Folk music and even rap music today include associations to the trilogy. By discussing Led Zeppelin’s song “The Battle of Evermore”, Sally Oldfield’s series of songs entitled “Songs of the Quendi”, and Vision’s “5 AM in Toronto (Freestyle), this paper will show the ways in which The Lord of the Rings has influenced music across generations and genres, as well as its larger pop culture influence throughout the years using music as a jumping-off point.
Media, both in art forms and the social version, have become ways for Americans to identify as well as dissociate. American pop culture has not only influenced and impacted people living in the States, but also the rest of the world. At one point or another, everyone has had a song, a movie, YouTube video, a blog, digital media source, something in “media” that has impacted or influenced them. It is very easy for Americans to find something that they relate to because our country puts out so much entertainment in so many forms. These different materials are readily available to everyone at zero to little cost and the exposer is nearly
What do you think of when you hear the word entertainment? Do you ever wonder why it’s the way it is? Have you wondered what forces, ideas, and people have molded and shaped it over time? How does entertainment affect culture and a society? These are questions that might have many different answers of varying explanations and magnitudes. For centuries, people have looked to a multitude of different things to do as a way to escape their normal lives and to have fun. So then came various forms of entertainment. Although it may not seem so at first glance, taking a more critical look at the similarities that our society shares with the Brave New World’s society may yield some shocking discoveries.
Popular culture has an undeniable influence on how society perceives itself. When examining mass culture, one must keep in mind the equilibrium between how much we, as a society, affect the way popular culture is constructed and to what extent popular culture influences the way we view ourselves and shapes our ideologies. An aspect of popular culture that may serve to greatly exemplify this theory of society as both the affecter and the affected is the genre of magazines targeted at young women. Though these publications are targeted as the representation of our society’s adolescent females, they actually have a great influence over the ways in which teens view and construct
In “Everything Bad Is Good For You,” Steven Johnson discusses why and how he believes today’s popular culture is actually making us smarter, rather than dumbing us down. Johnson has his book split into two different parts, focusing mainly on the first part of his book, he talks about the ways people consume media and how it has become more complex and challenging over the years. The title headings for each sub-chapters are - Video Games, Television, Internet, and Movies. Within each subchapter he uses a vast number of examples from each section to support his argument. The biggest part the first chapter is dedicated to video games. Johnston suggests that when video games were first released that people thought they made us dumber and wasted our mind’s skills. He uses the example about how if video games had arrived before books, we would be more hesitant towards books. We would be looking at the negative aspects of book reading and how they are isolating, under-stimulating and do not engage enough. Stating that we use books to test cognitive benefits – attention, memory, focus and following threads, Johnston goes into a detail about how video games uses all these skills and more. He uses examples from Tetris, Pac-Man, SimCity200 and even The Legend of Zelda. Continuing his argument that video games engage us more that any other media our there at the moment, he acknowledges how to reward system and the desire to explore in video games keep us engaged. No other form of
Is entertainment destroying or benefiting modern society? There is no doubt that entertainment is the main source of amusement for many today. It is used in almost every common man’s daily life, from watching TV to listening to the news. However, entertainment has unfortunately become deeply saturated in people’s lives, to the point where it is no longer healthy or beneficial. The utilization of entertainment has become an addiction, thus giving it the capability to annihilate society. From the adult industry to television shows, one conclusion is inescapable” entertainment is, indeed, a dangerous tool.
Popular culture is generally believed to be comprised of a variety of elements. For example, popular culture covers the most contemporary and instant aspects of our lives. These aspects can often show the characteristics of rapid change, especially in today’s highly technological and informative world in which, people are highly influenced by the universal media. Certain standards of behaviour and common beliefs are reflected in pop culture. Because of its cohesion, pop culture both influences and reflects people’s daily life. Moreover, brands can reach iconic pop status. However, these aspects are not constant and may change rapidly. (Abbott and Sapsford, 1987).
Advertising is one of the most common types of social communication and an integral element of modern mass culture. It was the product of the development of market-oriented economic culture production methods, gradually, as the development of information technology in the process of historical evolution, becoming one of the most important social institutions of modern society.