Introduction to Algorithms
3rd Edition
ISBN: 9780262033848
Author: Thomas H. Cormen, Ronald L. Rivest, Charles E. Leiserson, Clifford Stein
Publisher: MIT Press
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Chapter 6.2, Problem 5E
Program Plan Intro
To write an efficient MAX-HEAPIFY procedure that uses iterative control structure instead of recursion.
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Implement a recursive function void deleteMax() on the IntList class (provided). The function will delete from the IntList the IntNode containing the largest value. If there are multiple nodes containing this largest value, only delete the 1st one.
Be careful not to cause any memory leaks or dangling pointers.
You may NOT use any kind of loop (must use recursion).
You may NOT use global or static variables.
You may NOT use any standard library functions.
Ex:
list: 5->7->1->16->4->16->3
list.deleteMax();
list: 5->7->1->4->16->3
IntList.h
#ifndef __INTLIST_H__#define __INTLIST_H__
#include <ostream>
using namespace std;
struct IntNode {int value;IntNode *next;IntNode(int value) : value(value), next(nullptr) {}};
class IntList {
private:IntNode *head;
public:
/* Initializes an empty list.*/IntList() : head(nullptr) {}
/* Inserts a data value to the front of the list.*/void push_front(int val) {if (!head) {head = new IntNode(val);} else {IntNode…
Dynamic Programming is mostly just a matter of taking a recursive algorithm and finding the overlapping subproblems. Do some research on dynamic programming, and then explain the following two question:
We have discussed how to apply recursion to finding the Fibonacci Sequence. The following code shows how to do it using dynamic programming. Explain why this code works.
AvgCompares(), a recursive function that calculates the average number of comparisons needed by a random search hit in a given BST (the internal path length of the tree divided by its size plus one), should be added to the BST. Create two implementations: a recursive method that adds a field to each node in the tree and takes linear space and constant time every query, and a method similar to size() that takes linear space and constant time per query.
Chapter 6 Solutions
Introduction to Algorithms
Ch. 6.1 - Prob. 1ECh. 6.1 - Prob. 2ECh. 6.1 - Prob. 3ECh. 6.1 - Prob. 4ECh. 6.1 - Prob. 5ECh. 6.1 - Prob. 6ECh. 6.1 - Prob. 7ECh. 6.2 - Prob. 1ECh. 6.2 - Prob. 2ECh. 6.2 - Prob. 3E
Ch. 6.2 - Prob. 4ECh. 6.2 - Prob. 5ECh. 6.2 - Prob. 6ECh. 6.3 - Prob. 1ECh. 6.3 - Prob. 2ECh. 6.3 - Prob. 3ECh. 6.4 - Prob. 1ECh. 6.4 - Prob. 2ECh. 6.4 - Prob. 3ECh. 6.4 - Prob. 4ECh. 6.4 - Prob. 5ECh. 6.5 - Prob. 1ECh. 6.5 - Prob. 2ECh. 6.5 - Prob. 3ECh. 6.5 - Prob. 4ECh. 6.5 - Prob. 5ECh. 6.5 - Prob. 6ECh. 6.5 - Prob. 7ECh. 6.5 - Prob. 8ECh. 6.5 - Prob. 9ECh. 6 - Prob. 1PCh. 6 - Prob. 2PCh. 6 - Prob. 3P
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