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Set a breakpoint in the first line of the sendMai1 Item method in the MailClient class. Then invoke this method. Use the Step Into function to step into the constructor of the mail item. In the debugger display for the Mail Item object, you can see the instance variables and local variables that have the same names, as discussed in Section 3.13.2, Step further to see the instance variables get initialized.
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- Complete MyProgram such that you can test all conditions In the Theater constructor you need to instantiate each seat object based upon the information passed to the constructor, making sure they are available. In the reassign method, make sure the from and to seat assignments are within range and return false if not. There is test cases included with this exercise, so when you submit your screenshot, it needs to show the test cases passed.arrow_forwardAdd a method called multiplesOfFive to the Exercise class. The method must have a void return type and take a single int parameter called limit. In the body of the method, write a while loop that prints out all multiples of 5 between 10 and limit (inclusive) on a single line. For instance, if the value of limit were 15 then the method will print: 10 15 You can use the printEvenNumbers method that is already in the Exercise class as an example to help you work out how to complete this method. In the main method of the Main class, add a call on the Exercise object to your multiplesOfFive method that prints the multiples of 5 between 10 and 25. Add a method called sum to the Exercise class. The method must have a void return type and take no parameters. In the body of the method, write a while loop to sum the values 1 to 10 and print the sum once the loop has finished. In the main method of the Main class, add a call on the Exercise object to your sum method. Check that it prints: 55 Add…arrow_forward1A. Create a Die class with one integer instance variable called sideUp. Give it a constructor and a getSideUp() method that returns the value of sideUp and a void roll() method that changes sideUp to a random value from 1 to 6. [Note: To generate a random integer between 1 and 6, use Math.random() method] Then create a DieDemo class with a main method that creates two Die objects, rolls them, and then prints the sum of the two sides up.arrow_forward
- For this lab task, you will work with classes and objects. Create a class named text that works similar to the built-in string class. You will need to define a constructor that can be used to initialize objects of this new class with some literal text. Next, define three methods: to_upper() that will convert all characters to uppercase, reverse() that will reverse the text and length() that will return the length of the text. After you have completed this part, copy the following mainfunction to your code and check if the implementation is correct. int main() { text sample = "This is a sample text"; cout << sample.to_upper(); // This should display "THIS IS A SAMPLE TEXT" cout << endl;cout << sample.reverse(); // This should display "txet elpmas a si sihT"cout << endl; cout << sample.length(); // This should display 21 }arrow_forwardMust be written in Python. Please include docstring and show how output should look like. Remember that all data members should be private. An object can access it's own private data members directly. It can also access the private data members of other objects of the same class directly. But when accessing a private data member of an object of another class, it needs to call the appropriate get method. If that sounds complicated, just remember this: if a method is in the same class as a private data member, then it can access that data member directly, otherwise, it needs to use a get method. Write a class named Point that has two data members, x_coord and y_coord, representing the two coordinates of the point. It should have: an init method that takes two arguments, an x-coordinate and y-coordinate (in that order), and uses them to initialize the two data members. get methods for the two data members: get_x_coord and get_y_coord. a method named distance_to that takes a Point object…arrow_forwardThese two pictures are my resource and driver classes. Please, help me with the error in my resource class. I want my resource class to have getName, getSalary, getThePercentageThatTheEmployeeWantToRaise, and calculateTheNewSalary methods. For my driver class, I want the driver class to ask the user to input their name, salary, how much they want to raise, and print out their new salary.arrow_forward
- The following is a class definition for a simple Ebook. Two instance variables and one parameterless constructor are provided. Part 1: Write a second constructor that takes a String array of pages as input and sets the String array instance variable equal to the input. Continue to default the current page number to zero. Part 2: Write a getter and a setter method for the page number variable. The setter should check to make sure that the input is a valid page number and only update the variable if the new value is valid. Part 3: Write a getCurrentPage method that returns the String of the current page indexed by current_page. public class Ebook{ private String[] pages; private int current_page; //constructor public Ebook() { this.pages = {"See Spot.", "See Spot run.", "Run, Spot, run."}; this.current_page = 0; }}arrow_forwardAdd a String instance variable, messageUponExiting, to the Window class. This variable will be used to display a message when the user closes the window (for example, "Are you sure you want to quit?"). Furthermore, this variable should be accessible to all subclasses of the Window class, as each sort of window may require a different message upon exiting. Please provide the declaration of the instance variable only—nothing else.arrow_forwardWrite a Rectangle class. A Rectangle has properties of width and length. You construct a Rectangle object by providing the width and length in that order. If no width and length are provided to the constructor, construct a Rectangle with width 0.0 and length 0.0. We want to be able to get and set both the width and the length independently. We also want to be able to ask for the area of the rectangle and the perimeter of the rectangle. What will the object need to remember? width and length - those are the instance variables. Rectangle class has these constructors : public Rectangle() - Constructs a new rectangle with width and length of 0.0. public Rectangle(double width, double length) - Constructs a new rectangle with the given width and length. Remember that the job of the constructor is to initialize the instance variables. It has these methods. public double getWidth() - Gets the width of this Rectangle public double getLength() - Gets the length of this Rectangle public void…arrow_forward
- Write a class CountObject which has a method namenumberfoObjects() which returns the number of objects been created ofthat class. Also write a class that will create few objects of CountObjectclass and show the count. (Hint: you have to use static variable inCountObject class).arrow_forwardPlease help me create a cave class for a Hunt the Wumpus game (in java). You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game. INFORMATION: The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room. The Cave The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how…arrow_forward1. Write a java class called Pokemon that has a name (e.g. “Pikachu”) and a number (e.g. 25). Implement a constructor that takes both values as parameters. Implement accessors for both values. Implement a toString() that returns a string in the format “Name(number)”, e.g. “Pikachu(25)”. Implement an equals(Object) method (two Pokémon are considered equal if they have the same number). Implement a hashCode() method that returns the number. (remember the equals and hashCode contract). 2. Create a java class, PokemonComparator, that implements Comparator and compares two Pokémon in reverse order by number. For example, if Pokemon A's number is 25 and B's number is 50, compare(A, B) would return a number > 0 because B should come first. Hint: what if you subtracted the numbers? 3. Write a new class, PokemonMain, with a main method that: a. Creates a binary tree with your favorite Pokémon at the root and a new PokemonComparator. b. Insert at least 10-15 more Pokémon in any order. c.…arrow_forward
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