Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 14, Problem 4TF

One way to find the classes needed for an object-oriented program is to identify all of the verbs in a description of the problem domain.

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True or FalseOne way to find the classes needed for an object-oriented program is to identify all the verbs in a description of the problem domain.
An object-oriented paradigm is to design the program using classes and objects. However, what are the characteristics of an object? State Methods/Functions Constructors Fields Identity Behavior
Object Oriented Programming in JAVA   You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight.  A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…

Chapter 14 Solutions

Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)

Ch. 14.2 - Prob. 14.11CPCh. 14.2 - What is a constructor? When does a constructor...Ch. 14.2 - What is a default constructor?Ch. 14.3 - Prob. 14.14CPCh. 14.3 - Suppose a class has a field named description. The...Ch. 14.3 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.4 - What technique was described in this section for...Ch. 14.4 - What are classes responsibilities?Ch. 14.4 - Prob. 14.20CPCh. 14.5 - In this section, we discussed superclasses and...Ch. 14.5 - Prob. 14.22CPCh. 14.5 - What does a subclass inherit from its superclass?Ch. 14.5 - Look at the following pseudocode; which is the...Ch. 14.6 - Look at the following pseudocode class...Ch. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - A(n) ____ is a member of a class that holds data....Ch. 14 - The _________ specifies how a classs field or...Ch. 14 - A classs fields are commonly declared with the...Ch. 14 - Prob. 6MCCh. 14 - In many programming languages, the _____ key word...Ch. 14 - A(n) ____ method gets a value from a class's field...Ch. 14 - A(n) ____ method stores a value in a field or...Ch. 14 - A(n) ____ method is automatically called when an...Ch. 14 - A set of standard diagrams for graphically...Ch. 14 - When the value of an item is dependent on other...Ch. 14 - A classs responsibilities are _____. a. objects...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - The ___________ characteristic of object-oriented...Ch. 14 - The practice of procedural programming is centered...Ch. 14 - Object reusability has been a factor in the...Ch. 14 - It is a common practice in object-oriented...Ch. 14 - One way to find the classes needed for an...Ch. 14 - The superclass inherits fields and methods from...Ch. 14 - Polymorphism allows a class variable of the...Ch. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - What is the difference between a class and an...Ch. 14 - In many programming languages, what does the New...Ch. 14 - The following pseudocode statement calls an...Ch. 14 - Prob. 6SACh. 14 - What does a subclass inherit from its superclass?Ch. 14 - Look at the following pseudocode, which is the...Ch. 14 - Prob. 1AWCh. 14 - Look at this partial class definition, and then...Ch. 14 - Look at the following description of a problem...Ch. 14 - In pseudocode, write the first line of the...Ch. 14 - Look at the following pseudocode class...Ch. 14 - Pet Class Design a class named Pet, which should...Ch. 14 - Car Class Design a class named Car that has the...Ch. 14 - Personal Information Class Design a class that...Ch. 14 - Emp1oyee and ProductionWorker Classes Design an...Ch. 14 - Essay Class Design an Essay class that extends the...Ch. 14 - Patient Charges Design a class named Patient that...
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