Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 4, Problem 9E

Write a loop that will create a new string that is the reverse of a given string.

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"Simon Says" is a memory game where "Simon" outputs a sequence of 10 characters (R, G, B, Y) and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore. Upon a mismatch, exit the loop using a break statement. Assume simonPattern and userPattern are always the same length. Ex: The following patterns yield a userScore of 4: simonPattern: RRGBRYYBGY userPattern: RRGBBRYBGY   import java.util.Scanner; public class SimonSays {public static void main (String [] args) {Scanner scnr = new Scanner(System.in);String simonPattern;String userPattern;int userScore;int i; userScore = 0; simonPattern = scnr.next();userPattern = scnr.next(); /* Your solution goes here */ System.out.println("userScore: " + userScore); return;}}
"Simon Says" is a memory game where "Simon" outputs a sequence of 10 characters (R, G, B, Y) and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore. Upon a mismatch, exit the loop using a break statement. Assume simonPattern and userPattern are always the same length. Ex: The following patterns yield a userScore of 4:simonPattern: RRGBRYYBGY userPattern: RRGBBRYBGY #include <iostream>#include <string>using namespace std; int main() {   string simonPattern;   string userPattern;   int userScore;   int i;    userScore = 0;    cin >> simonPattern;   cin >> userPattern;    /* Your solution goes here  */    cout << "userScore: " << userScore << endl;    return 0;}
Write a loop that counts the number of uppercase characters that appear in the string referenced by the variable mystring.

Chapter 4 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Ch. 4.1 - Prob. 11STQCh. 4.1 - Write a for statement that displays the even...Ch. 4.1 - Prob. 13STQCh. 4.2 - Write a Java loop that will display the phrase One...Ch. 4.2 - Write a Java loop that will set the variable...Ch. 4.2 - Write a Java loop that will read a list of numbers...Ch. 4.2 - What output is produced by the following code? for...Ch. 4.2 - What output is produced by the following code? for...Ch. 4.2 - What output is produced by the following code? for...Ch. 4.2 - Revise the loop shown in Listing 4.6 to use a...Ch. 4.2 - What is the bug in the code in the section Tracing...Ch. 4.2 - Add some suitable output statements to the...Ch. 4.2 - What is the bug in the code in the previous...Ch. 4.2 - Prob. 24STQCh. 4.2 - Suppose that you did not have assertion checking...Ch. 4.3 - Prob. 26STQCh. 4 - Write a fragment of code that will read words from...Ch. 4 - Develop an algorithm for computing the...Ch. 4 - Develop an algorithm for a simple game of guessing...Ch. 4 - Write a fragment of code that will compute the sum...Ch. 4 - Convert the following code so that it uses nested...Ch. 4 - Write a for statement to compute the sum 1 + 22 +...Ch. 4 - (Optional) Repeat the previous question, but use...Ch. 4 - Write a loop that will count the number of blank...Ch. 4 - Write a loop that will create a new string that is...Ch. 4 - Write a program that will compute statistics for...Ch. 4 - Suppose we attend a party. To be sociable, we will...Ch. 4 - Define an enumeration for each of the months in...Ch. 4 - Write a fragment of code that computes the final...Ch. 4 - Suppose that you work for a beverage company. The...Ch. 4 - Suppose that we want to compute the geometric mean...Ch. 4 - Prob. 16ECh. 4 - Create an applet that draws a pattern of circles...Ch. 4 - Prob. 18ECh. 4 - What does the following fragment of code display?...Ch. 4 - Repeat Practice Program 4 of Chapter 3, but use a...Ch. 4 - Write a program that implements your algorithm...Ch. 4 - Repeat Practice Program 5 of Chapter 3, but use a...Ch. 4 - Write a program to read a list of nonnegative...Ch. 4 - Write a program to read a list of exam scores...Ch. 4 - Combine the programs from Programming Projects 5...Ch. 4 - Write a program that simulates the Magic 8 Ball...Ch. 4 - Whats for dinner? Let the computer decide. Write a...Ch. 4 - Write a program that implements your algorithm...Ch. 4 - Prob. 2PPCh. 4 - Write a program that reads a bank account balance...Ch. 4 - Modify Programming Project 5 from Chapter 2 to...Ch. 4 - Write a program that asks the user to enter the...Ch. 4 - Write a program that simulates a bouncing ball by...Ch. 4 - You have three identical prizes to give away and a...Ch. 4 - Prob. 9PPCh. 4 - Holy digits Batman! The Riddler is planning his...Ch. 4 - Your country is at war and your enemies are using...Ch. 4 - Prob. 12PPCh. 4 - Prob. 13PPCh. 4 - Prob. 14PPCh. 4 - (Challenge) Repeat the previous project, but...Ch. 4 - Write a JavaFx application that displays a series...

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