You are required to create a program that simulates an ATM with below requirements: Create a class called Account that contains: • An int data field named id that stores the accounts unique identification number. • A double data field named balance that stores the current balance of the account. • A Date data field named dateCreated that stores the date on which the account was created. • A constructor that creates an account with the specified id and initial balance. • Methods that return the values of all data fields. • Methods that set the values of the id and balance data fields. • A method named withdraw that withdraws a specified amount from the Account. • A method named deposit that deposits a specified amount into the account. • A method named printStatement that print the user statement. Option 1: Check Balance: This will allow the user to view the current balance. Use JOptionPane to display the balance from the data base. Option 2: Withdraw: This will provide another window (Do not use JOptionPane) with a textbox to enter the amount of money the user wants to withdraw. The ATM will not allow the user to withdraw an amount greater than the current balance. Option 3 Deposit: This will provide another window (Do not use JOptionPane) to allow the user to deposit no amount greater than 10.000 should be deposited on the ATM. In a case the user wants to deposit an amount greater than 10.000 a message box should be displayed Stating “No amount greater than 10.000 will be deposited. Please contact the bank”. Option 4 Print: this option should print the current balance, the name of the user, and the current date. Option 5 Exit: This option should terminate the program. Option 6 Back: This option will take back the user to the welcome window
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
You are required to create a program that simulates an ATM with below requirements:
Create a class called Account that contains:
• An int data field named id that stores the accounts unique identification number.
• A double data field named balance that stores the current balance of the account.
• A Date data field named dateCreated that stores the date on which the account was created.
• A constructor that creates an account with the specified id and initial balance.
• Methods that return the values of all data fields.
• Methods that set the values of the id and balance data fields.
• A method named withdraw that withdraws a specified amount from the Account.
• A method named deposit that deposits a specified amount into the account.
• A method named printStatement that print the user statement.
Option 1:
Check Balance: This will allow the user to view the current balance. Use JOptionPane to display the balance from the data base.
Option 2:
Withdraw: This will provide another window (Do not use JOptionPane) with a textbox to enter the amount of money the user wants to withdraw. The ATM will not allow the user to withdraw an amount greater than the current balance.
Option 3
Deposit: This will provide another window (Do not use JOptionPane) to allow the user to deposit no amount greater than 10.000 should be deposited on the ATM. In a case the user wants to deposit an amount greater than 10.000 a message box should be displayed Stating “No amount greater than 10.000 will be deposited. Please contact the bank”.
Option 4
Print: this option should print the current balance, the name of the user, and the current date.
Option 5
Exit: This option should terminate the program.
Option 6
Back: This option will take back the user to the welcome window
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