You are given a grid as shown in the figure below. You can determine the color and number of each square from the grid. Write a C++ program that inputs two numbers within the grid range. Your program will determine if the two squares entered in this grid have the same color or not and display the appropriate message, let’s call this ROUND1. You then again ask the user to enter two numbers and determine if the two squares have the same color then display a victory message but this time you will have to make sure that does not repeat the numbers entered in the first round. If he does, give him a warning and ask to enter values again (You can give max of 3 warnings, on the fourth warning you will end the program). Total rounds of this guessing game will be 5. In each round you will make sure that the numbers entered does not match with any of the previous victory numbers. If the user wins at least 3 rounds of this guessing game, then it's a win. NOTE: You cannot use arrays to store the matrix information. 1. Input: 2 4 // are not equal =>Round1 2. Input: 9 15 //are equal =>Round2 3. Input: 9 15 //WARNING 1 and is not considered as a round3 4. Input: 16 21 //are equal =>Round3 5. Input: 16 21 //WARNING 2 and is not considered as a round4 6. Input: 9 5 //WARNING 3 and is not considered as a round4 7. Input: 29 30 // are not equal =>Round4 8. Input: 9 5 //WARNING 4 ***END OF PROGRAM***

C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter4: Selection Structures
Section4.3: Nested If Statements
Problem 7E
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You are given a grid as shown in the figure below. You can determine the color and number of each square from the grid. Write a C++ program that inputs two numbers within the grid range. Your program will determine if the two squares entered in this grid have the same color or not and display the appropriate message, let’s call this ROUND1. You then again ask the user to enter two numbers and determine if the two squares have the same color then display a victory message but this time you will have to make sure that does not repeat the numbers entered in the first round. If he does, give him a warning and ask to enter values again (You can give max of 3 warnings, on the fourth warning you will end the program). Total rounds of this guessing game will be 5. In each round you will make sure that the numbers entered does not match with any of the previous victory numbers.
If the user wins at least 3 rounds of this guessing game, then it's a win.
NOTE: You cannot use arrays to store the matrix information.

1. Input: 2 4 // are not equal =>Round1
2. Input: 9 15 //are equal =>Round2
3. Input: 9 15 //WARNING 1 and is not considered as a round3
4. Input: 16 21 //are equal =>Round3
5. Input: 16 21 //WARNING 2 and is not considered as a round4
6. Input: 9 5 //WARNING 3 and is not considered as a round4
7. Input: 29 30 // are not equal =>Round4
8. Input: 9 5 //WARNING 4 ***END OF PROGRAM***

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ISBN:
9781133187844
Author:
Bronson, Gary J.
Publisher:
Course Technology Ptr