Write a simplified sinmulation of Ping-Pong according to the following rules: • Ranks 0 and 1 participate • Rank 0 starts with the ball • The rank with the ball sends it to the other rank • Both ranks count the number of times they get the ball After counting to 1 million, the rank gives up There are no misses or points
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- The card that wins the trick def winning_card(cards, trump=None): Playing cards are again represented as tuples of (rank,suit) as in the cardproblems.py lecture example program. In trick taking games such as whist or bridge, four players each play one card from their hand to the trick, committing to their play in clockwise order starting from the player who plays 0irst into the trick. The winner of the trick is determined by the following rules: If one or more cards of the trump suit have been played to the trick, the trick is won by the highest ranking trump card, regardless of the other cards played. If no trump cards have been played to the trick, the trick is won by the highest card of the suit of the 0irst card played to the trick. Cards of any other suits, regardless of their rank, are powerless to win that trick. Ace is the highest card in each suit. Note that the order in which the cards are played to the trick greatly affects the outcome of that trick, since the 0irst…def winning_card(cards, trump=None): Playing cards are again represented as tuples of (rank,suit) as in the cardproblems.pylecture example program. In trick taking games such as whist or bridge, four players each play one card from their hand to the trick, committing to their play in clockwise order starting from the player who plays first into the trick. The winner of the trick is determined by the following rules:1. If one or more cards of the trump suit have been played to the trick, the trick is won by the highest ranking trump card, regardless of the other cards played.2. If no trump cards have been played to the trick, the trick is won by the highest card of the suit of the first card played to the trick. Cards of any other suits, regardless of their rank, are powerless to win that trick.3. Ace is the highest card in each suit.Note that the order in which the cards are played to the trick greatly affects the outcome of that trick, since the first card played in the trick…Lucky Pairs Richie and Raechal are participating in a game called "Lucky pairs" at the Annual Game Fair in their Company. As per the rules of the contest, two members form a team and Richie initially has the number A and Raechal has the number B.There are a total of N turns in the game, and Richie and Raechal alternatively take turns. In each turn, the player's number is multiplied by 2. Richie has the first turn. Suppose after the entire N turns, Richie’s number has become C, and Raechal’s number has become D, the final score of the team will be the sum of the scores (C+D) of both the players after N turns. Write a program to facilitate the quiz organizers to find the final scores of the team. Input and Output Format:The only line of input contains 3 integers A, B, and N.Output a single line that contains the integer that gives the final score of the team which will be the sum of the scores of both the players after N turns.Refer sample input and output for formatting specifications.…
- Knight's Tour: The Knight's Tour is a mathematical problem involving a knight on a chessboard. The knight is placed on the empty board and, moving according to the rules of chess, must visit each square exactly once. There are several billion solutions to the problem, of which about 122,000,000 have the knight finishing on the same square on which it begins. When this occurs the tour is said to be closed. Your assignment is to write a program that gives a solution to the Knight's Tour problem recursively. You must hand in a solution in C++ AND Java. The name of the C++ file should be "main.cc" and the name of the Java file should be "Main.java". Write C++ only with a file name of main.cc Please run in IDE and check to ensure that there are no errors occuring Output should look similar to: 1 34 3 18 49 32 13 16 4 19 56 33 14 17 50 31 57 2 35 48 55 52 15 12 20 5 60 53 36 47 30 51 41 58 37 46 61 54 11 26 6 21 42 59 38 27 64 29 43 40 23 8 45 62 25 10 22 7 44 39 24 9 28 63One variation on the game of nim is described in Luger. The game begins with a single pile of stones. The move by a player consists of dividing a pile into two piles that contain an unequal number of stones. For example, if one pile contains six stones, it could be subdivided into piles of five and one, or four and two, but not three and three. The first player who cannot make a move loses the game. (5.1) Draw the complete game tree for this version of Nim if the start state consists of six stones. (5.2) Perform a minimax evaluation for this game. Let 1 denote a win and 0 a loss.C++ A robot is initially located at position (0; 0) in a grid [?5; 5] [?5; 5]. The robot can move randomly in any of the directions: up, down, left, right. The robot can only move one step at a time. For each move, print the direction of the move and the current position of the robot. If the robot makes a circle, which means it moves back to the original place, print "Back to the origin!" to the console and stop the program. If it reaches the boundary of the grid, print \Hit the boundary!" to the console and stop the program. A successful run of your code may look like:Down (0,-1)Down (0,-2)Up (0,-1)Left (-1,-1)Left (-2,-1)Up (-2,0)Left (-3,0)Left (-4,0)Left (-5,0)Hit the boundary! or Left (-1,0)Down (-1,-1)Right (0,-1)Up (0,0)Back to the origin! About: This program is to give you practice using the control ow, the random number generator, and output formatting. You may use <iomanip> to format your output. You may NOT use #include "stdafx.h".
- Texas Hold em poker game 2 to 8 human or computer players Each player has a name and stack of chips Computer players have a difficulty setting: easy, medium, hard Summary of each hand:o Dealer collects ante from appropriate players, shuffles the deck, and deals eachplayer a hand of 2 cards from the deck.o A betting round occurs, followed by dealing 3 shared cards from the deck.o As shared cards are dealt, more betting rounds occur, where each player can fold,check, or raise.o At the end of a round, if more than one player is remaining, players' hands arecompared, and the best hand wins the pot of all chips bet so far. What classes are in this system? What are their responsibilities? Which classes collaborate? Create the Use Cases for this systemCreate a Use Case diagram for this system Draw a class diagram for this system. Include relationships between classes (generalization andassociational).Output for Sample Input 1 3+ CopyC Programming Language (Code With C Programming Language) Problem Title : Visible Trees There is a legend about a magical park with N × N trees. The trees are positioned in a square grid with N rows (numbered from 1 to N from north to south) and N columns (numbered from 1 to N from west to east). The height (in metres) of each tree is an integer between 1 and N × N, inclusive. Magically, the height of all trees is unique. Bunga is standing on the northmost point of the park and wants to count the number of visible trees for each Column. Similarly, Lestari is standing on the westmost point of the park and wants to count the number of visible trees for each Row. A tree X is visible if all other trees in front of the tree X are shorter than the tree X. For example, let N = 3 and the height (in metres) of the trees are as follows6 1 87 5 32 9 4 On the first column, Bunga can see two trees, as the tree on the third row is obstructed by the other trees. On the second column, Bunga can see…
- Happy Learning (this is a fictional scenario) The kindergarten allows the parents (caretakers) to select daily the menu for lunch. There are over 40 possible items to be included in the lunch menu. For a lunch item we keep a 4 digits code, its name (up to 28 characters), and the number of calories (an integer). A parent (caretaker) can make for each of his/her children a lunch order everyday. All orders made are stored. If no order is made in a day the last order made will be provided. An order consists of maximum 6 items. Same item cannot be ordered multiple times in the same order. The order does not store the caretaker who made the order. The Entities are: PARENT, CHILD, MENU, ORDER 1. Relationship Strength: Weak or Strong? 2. Relationship Type: (M:1, 1:1 etc) 3. What are the Cardinalities? PARENT to CHILD? CHILD to ORDER? ORDER to MENU? Please don't copy and paste answers from other sources, Thank You!3. Suppose you have been hired to develop a musical chair game. In this game there will be 7 participants and all of them will be moving clockwise around a set of 7 chairs organized in a circular manner while music will be played in the background. You will control the music using random numbers between 0-3.lf the generated random number is 1, you will stop the music and if the number of participants who are still in the game is n, the participants at position (n/2) will be eliminated. Each time a participant is eliminated, a chair will be removed and you have to print the player names who are still in the game. The game will end when there will be only one participant left. At the end of the game, display the name of the winner. [Hint: You will need to invoke a built-in method to generate a random number between 0 (inclusive) to 3 (inclusive)] Use Python languageSevens rule, zeros drooldef seven_zero(n):Seven is considered a lucky number in Western cultures, whereas zero is what nobody wants to be. We now bring these two opposites briefly together with positive integers that consist of some solid sequence of sevens, followed by some (possibly empty) solid sequence of zeros. Examples of such integers are 7, 77777, 7700000, 77777700, or 700000000000000. A surprising theorem proves that for any positive integer n, there exist infinitely many integers of such seven-zero form that are divisible by n. This function should return the smallest such seven-zero integer. This exercise is about efficiently generating all numbers of the constrained form of sevens and zeros in strictly ascending order to guarantee finding the smallest working such number. This logic might be best written as a generator to yield such numbers. The body of this generator consists of two nested loops. The outer loop iterates through the number of digits d in the current number.…