Write a program GuessMyNumber game. When it's finished, it will work like this I'm thinking of a number between 1 and 100 (including both). Can you guess what it is? Type a number: 45 Your guess is: 45 The number I was thinking of is: 14 You were off by: 31 To choose a random number, you can use the Random class in java. util.

Computer Networking: A Top-Down Approach (7th Edition)
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Chapter1: Computer Networks And The Internet
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Complete the java program. 

Write a program GuessMyNumber game. When it's finished, it will work likee this:
I'm thinking of a number between 1 and 100
(including both). Can you guess what it is?
Type a number: 45
Your guess is: 45
The number I was thinking of is: 14
You were off by: 31
To choose a random number, you can use the Random class in java. util.
1. Prompt the user, read the user input as an integer and display the result.
2. Compute and display the difference between the user's guess and the number that was
generated.
3. Tell the user whether the guess is too high or too low, and then prompts the user for
another guess. The program should continue until the user gets it right.
Hint: Use two methods, and make one of them recursive.
Transcribed Image Text:Write a program GuessMyNumber game. When it's finished, it will work likee this: I'm thinking of a number between 1 and 100 (including both). Can you guess what it is? Type a number: 45 Your guess is: 45 The number I was thinking of is: 14 You were off by: 31 To choose a random number, you can use the Random class in java. util. 1. Prompt the user, read the user input as an integer and display the result. 2. Compute and display the difference between the user's guess and the number that was generated. 3. Tell the user whether the guess is too high or too low, and then prompts the user for another guess. The program should continue until the user gets it right. Hint: Use two methods, and make one of them recursive.
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