Write a java class called House with the following two private attributes, and three methods: Attributes: 1) type (String) 2) height (int) The valid values of attribute "type" are: "Cabin", "Bungalow", and "High Rise". A house can be upgraded to the next type. For example, a house of type "Cabin" can be upgraded to "Bungalow" which can be later upgraded to "High Rise". A house is never downgraded. Methods:
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- Make Album in c++ You are going to develop a new class named Album. This class will has (at a minimum) teh following attributes and features: Attributes: Album Title Artist Name Array of song names (Track Listing) Array of track lengths (decide on a unit) At most there can be 20 songs on an album. Behaviors: Default and at least one argumented constructor Appropriate getters for attributes bool addTrack(string name, type duration) - adds track to album. You decide type on duration. Make sure you document what dis is. getAlbumLength() - method dat returns total length of album matching watever units / type you decide. getAlbumLength_string() - method dat returns total length of album in mm:ss format string. I would suggest using you're other getLength function here. string shuffleAlbum(int n) - method dat returns a formatted string made up of n random tracks from teh album. The string will be in the format [1] track_name (mm:ss), [2] track_name (mm:ss)... Well formatted print()…Make Album in c++ You are going to develop a new class named Album. This class will has (at a minimum) teh following attributes and features: Attributes: Album Title Artist Name Array of song names (Track Listing) Array of track lengths (decide on a unit) At most there can be 20 songs on an album. Behaviors: Default and at least one argumented constructor Appropriate getters for attributes bool addTrack(string name, type duration) - adds track to album. You decide type on duration. Make sure you document what dis is. getAlbumLength() - method dat returns total length of album matching watever units / type you decide. getAlbumLength_string() - method dat returns total length of album in mm:ss format string. I would suggest using you're other getLength function here. string shuffleAlbum(int n) - method dat returns a formatted string made up of n random tracks from teh album. The string will be in the format [1] track_name (mm:ss), [2] track_name (mm:ss)... Well formatted print()…Book Donation App Create a book-app directory. The app can be used to manage book donations and track donors and books. The catalog is implemented using the following classes: 1. The app should have donors-repo.js to maintain the list of donors and allow adding, updating, and deleting donors. The donor object has donorID, firstName, lastName, and email properties. This module should implement the following functions: • getDonor(donorId): returns a donor by id. • addDonor(donor): adds a donor to the list of donors; donorID should be autoassigned a random number. • updateDonor(donor): updates the donor having the matching donorID. • deleteDonor(donorID): delete the donor with donorID from the list of donors, only if they are not associated with any books. 2. The app should have books-repo.js to maintain the list of donated books and allow adding, updating, and deleting books. The book object has bookID, title, authors, and donorID properties. • donorID references the book’s donor. This…
- Network Class The Network class represents a network of people that are connected to each other and are able to contact and send messages to each other through the network. Create a Network class with the following: Member Variables A Network has just one private member variable: phonebook_ - a std::map which maps from a std::string for a person's name, to the std::shared_ptr<Phone> object that belongs to that person. Constructor You do not need to explicitly define a constructor. The default constructor will implicitly be created for us by the compiler, initializing the phonebook_ to an empty map. AddPhone Create a function AddPhone that accepts a std::shared_ptr to a Phone and inserts that Phone to the phonebook_. The key is the name of that phone's owner, and the value is the shared pointer to the Phone. SendMessage Create a function SendMessage that accepts a std::shared_ptr to a Message and a const reference to a std::string representing the intended recipient of this…Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be…RetailItem ClassWrite a class named RetailItem that holds data about an item in a retail store. The class should store the following data in attributes: item description, units in inventory, and price. Once you have written the class, write a program that creates three RetailItem objects and stores the following data in them: Description Units in Inventory Price Item #1 Jacket 12 59.95 Item #2 Designer Jeans 40 34.95 Item #3 Shirt 20 24.95
- Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. *** I need help…Circle ClassWrite a Circle class that has the following fields:• radius: a double• PI: a final double initialized with the value 3.14159The class should have the following methods:• Constructor. Accepts the radius of the circle as an argument.• Constructor. A no-arg constructor that sets the radius field to 0.0.• setRadius. A mutator method for the radius field.• getRadius. An accessor method for the radius field.• area. Returns the area of the circle, which is calculated asarea = PI * radius * radius• diameter. Returns the diameter of the circle, which is calculated asdiameter = radius * 2• circumference. Returns the circumference of the circle, which is calculated ascircumference = 2 * PI * radiusWrite a program that demonstrates the Circle class by asking the user for the circle’s radius, creating a Circle object, and then reporting the circle’s area, diameter, and circumference.In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.
- Vigenere.h #include<string>using namespace std;//Create class Vigenereclass Vigenere {//Membersprivate:string key;//Functionspublic://ConstructorVigenere();//Setter and gettervoid setKey(string key);string getKey();//Convert into upper casestring toUpperCase(string k);//Encryptstring encrypt(string word);//Decryptstring decrypt(string word);}; Vigenere.cpp //Implementation#include "Vigenere.h"//ConstructorVigenere::Vigenere() { this->key = "";}//Setter and gettervoid Vigenere::setKey(string key) { this->key = key;}string Vigenere::getKey() { return key;}//Convert into upper casestring Vigenere::toUpperCase(string k) { for (int i = 0; i < k.length(); i++) { if (isalpha(k[i])) { k[i] = toupper(k[i]); } } return k;}//Encryptstring Vigenere::encrypt(string word) { return key; string output = ""; for (int i = 0, j = 0; i < word.length(); i++) { char c = word[i]; if (c >= 'a' && c <= 'z') { c += 'A'…Class and Data members: Create a class called Temperature that stores temperature readings (integers) in a vector (do not use an array). The class should have data members that store the month name and year of when the temperature readings were collected. Constructor(s): The class should have a 2-argument constructor that receives the month name and year as parameters and sets the appropriate data members to these values. Member Functions: The class should have functions as follows: Member functions to set and get the month and year variables. A member function that adds a single temperature to the vector. Both negative and positive temperatures are allowed. Call this function AddTemperature. A member function to sort the vector in ascending order. Feel free to use the sort function that is available in the algorithm library for sorting vectors. Or, if you would prefer to write your own sort code, you may find this site to be helpful:…NewspaperSubscriber class- create an abstract class named NewspaperSubscriber with attributes to contain the subscriber’s street address and the subscription rate. Include get and set methods for both these attributes. The set method for the rate is abstract. The setAddress method must prompt the user to enter the subscriber’s address through the use of a dialog box. Create a constructor for the base class. Create a toString() method that concaternates and returns the subscriber’s street address and rate for display. Create 3 child classes named SevenDaySubscriber, Weekday Subscriber, and Weekend Subscriber. Each child class has an additional attribute called subType, which is a String, that will store the type of newspaper subscription. Create a setType method that will set the type of subscriber as follows: “Seven Day”, “Weekday”, or“Weekend”. Create a setRate method for each child class that sets the rate as follows: a SevenDaysubscriber pays R18.00 per week for his newspapers, a…