Write a full class definition for a class named Player, and containing the following members: • A data member name of type string. • A data member score of type int. • A member function called setName that accepts a parameter and assigns it to name. The function returns no value. • A member function called setScore that accepts a parameter and assigns it to score. The function returns no value. • A member function called getName that accepts no parameters and returns the value of name. • A member function called getScore that accepts no parameters and returns the value of score.
Write a full class definition for a class named Player, and containing the following members: • A data member name of type string. • A data member score of type int. • A member function called setName that accepts a parameter and assigns it to name. The function returns no value. • A member function called setScore that accepts a parameter and assigns it to score. The function returns no value. • A member function called getName that accepts no parameters and returns the value of name. • A member function called getScore that accepts no parameters and returns the value of score.
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter10: Classes And Data Abstraction
Section: Chapter Questions
Problem 7SA: Assume the definition of class foodType as given in Exercise 6. Answer the following questions? (1,...
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
I got this wrong, why?
![1
class Player{
2
public:
void setName (string a){
a;}
void setScore (int b){
b; }
string getName(){
return name;}
3
4
name =
6.
Score =
7
int getScore(){
10 return score;}
9.
11
12 private:
13 string name;
14 int score;
15 };](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F4529b9d6-ad9d-4e15-9503-d5147c036d5b%2F778ca5a2-9624-4433-adaf-eb40154432d3%2Fv2k6to_processed.png&w=3840&q=75)
Transcribed Image Text:1
class Player{
2
public:
void setName (string a){
a;}
void setScore (int b){
b; }
string getName(){
return name;}
3
4
name =
6.
Score =
7
int getScore(){
10 return score;}
9.
11
12 private:
13 string name;
14 int score;
15 };
![Instructions
Write a full class definition for a class named Player, and containing the following members:
• A data member name of type string.
• A data member score of type int.
• A member function called setName that accepts a parameter and assigns it to name. The function returns no value.
• A member function called setScore that accepts a parameter and assigns it to score. The function returns no value.
• A member function called getName that accepts no parameters and returns the value of name.
• A member function called getScore that accepts no parameters and returns the value of score.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F4529b9d6-ad9d-4e15-9503-d5147c036d5b%2F778ca5a2-9624-4433-adaf-eb40154432d3%2Fjdkxt2_processed.png&w=3840&q=75)
Transcribed Image Text:Instructions
Write a full class definition for a class named Player, and containing the following members:
• A data member name of type string.
• A data member score of type int.
• A member function called setName that accepts a parameter and assigns it to name. The function returns no value.
• A member function called setScore that accepts a parameter and assigns it to score. The function returns no value.
• A member function called getName that accepts no parameters and returns the value of name.
• A member function called getScore that accepts no parameters and returns the value of score.
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