• Write a class to maintain data about a single pizza. It should maintain information about its topping, size, and price. The class should have appropriate get and set methods. • Once you have the class written, it is time to write the program that will use the class. It needs to create 2 Pizza objects, set the data, and then print the data about each pizza. • Use the following values when creating your pizzas: o Pizza 1 Topping: Extra Cheese • Pizza 1 Diameter: 14 • Pizza 1 Price: 15.99 o Pizza 2 Topping: Pepperoni o Pizza 2 Diameter: 12 • Pizza 2 Price: 13.49 • Note that this program has no user input (no cin statements) Sample Run #1 (bold, underlined text is what the user types): Pizza 1 is a 14 inch pizza with Extra Cheese It will cost $15.99 Pizza 2 is a 12 inch pizza with Pepperoni It will cost $13.49
• Write a class to maintain data about a single pizza. It should maintain information about its topping, size, and price. The class should have appropriate get and set methods. • Once you have the class written, it is time to write the program that will use the class. It needs to create 2 Pizza objects, set the data, and then print the data about each pizza. • Use the following values when creating your pizzas: o Pizza 1 Topping: Extra Cheese • Pizza 1 Diameter: 14 • Pizza 1 Price: 15.99 o Pizza 2 Topping: Pepperoni o Pizza 2 Diameter: 12 • Pizza 2 Price: 13.49 • Note that this program has no user input (no cin statements) Sample Run #1 (bold, underlined text is what the user types): Pizza 1 is a 14 inch pizza with Extra Cheese It will cost $15.99 Pizza 2 is a 12 inch pizza with Pepperoni It will cost $13.49
Chapter8: Arrays
Section: Chapter Questions
Problem 7PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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