Which of the following statements is not correct about inner class
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- Library Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.Please help with the following: C# .NET change the main class so that the user is the one that as to put the name Write a driver class (app) that prompts for the person’s data input, instantiates an object of class HeartRates and displays the patient’s information from that object by calling the DisplayPatientRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // instance of patient record with each of the 4 parameters taking in a value HeartRates heartRate = new HeartRates("James", "Kill", 1988, 2021); heartRate.DisplayPatientRecord(); // call the method to display The Patient Record } CLASS HeartRATES------------------- class HeartRates { //class attributes private private string _First_Name; private string _Last_Name; private int _Birth_Year; private int _Current_Year; // Constructor which receives private parameters to initialize variables public HeartRates(string First_Name, string Last_Name, int Birth_Year, int Current_Year) { _First_Name =…Please help with the following: C# .NET change the main class so that the user is the one that as to put the name in other words. Write a driver class that prompts for the person’s data input, instantiates an object of class HealtProfile and displays the patient’s information from that object by calling the DisplayHealthRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // Instance created holding 6 parameters which are field with value HealthProfile heartRate = new HealthProfile("James","Kill",1978, 79.5 ,175.5, 2021 ); heartRate.DisplayPatientRecord();// call the patient record method } CLASS HeartProfile------------------- public class HealthProfile { // attibutes which holds the following value private String _FirstName; private String _LastName; private int _BirthYear; private double _Height; private double _Weigth; private int _CurrentYear; public HealthProfile(string firstName, string lastName, int birthYear, double height, double wt, int…
- The main advantage of the encapsulation is that, it provides abstraction between an object and its clients. Select one: O True OFalse Encapsulation is the process of grouping the attributes and method of an object together in a single data structure known as a class Select one: O True O False A constructor is a member variable that is called automatically when an object is created. Select one: O True O False We cannot declare more than one constructor per class. Select one: O True O False onQ1: Class called (num) and an objeet of this class called (numl).This class contains two data members of type int ( a and b) with private access and two member funetions with public access: Constructor to give value to variables and show_number() to display the sum and multiply of variables. Write a program to set and display the object fields.Please help with the following: C# .NET change the main class so that the user is the one that as to put the name a driver class that prompts for the person’s data input, instantiates an object of class HealtProfile and displays the patient’s information from that object by calling the DisplayHealthRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // instance of patient record with each of the 4 parameters taking in a value HeartRates heartRate = new HeartRates("James", "Kill", 1988, 2021); heartRate.DisplayPatientRecord(); // call the method to display The Patient Record } CLASS HeartRATES------------------- class HeartRates { //class attributes private private string _First_Name; private string _Last_Name; private int _Birth_Year; private int _Current_Year; // Constructor which receives private parameters to initialize variables public HeartRates(string First_Name, string Last_Name, int Birth_Year, int Current_Year) { _First_Name = First_Name;…
- is a construct that defines objects of the same type. A class An object A method A data field1. Dummy GUI Application by Codechum Admin A GUI Application is an application that has a user interface that the user can interact with. For this program, we will be simulating this behavior. First, implement another class called Checkbox which implements the Clickable interface which has only one method: public void click(). The Checkbox will have the following properties: private boolean isChecked (defaults to false upon the creation of object) private String text Additionally, it should have the following methods: the implementation of the click() method If the isChecked is currently false, this will set the isChecked to true and will then print the message "Checkbox is checked". If it is currently true, this will set the isChecked to false and will then print the message "Checkbox is unchecked". Note that the messages to be printed should have also print a new line at the end. an override of the toString() method which returns the message: "Checkbox ({text} - Clicked…Static variables can... ...can be accessed even without creating an object of that class. ...only be accessed by static methods. ...not be accessed using class prefix. ...not be inherited.
- 1. Part 1: A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design the class Point that can store and process a point in the x-y plane. Your class should contains the following methods. Default constructor without parameters that initializes the private data member to the suitable values Constructor with parameters sets the values of the instance variables to the values of the parameter. Accessor methods that return the values of the x-axis and y-axis. setPoint method which set the values of x-axis and y-axis makeCopy method that make a copy of a received object of type Point. getCopy method that returns a copy of the current object toString method that returns the object string isEqual that returns true if the current object is equal to the received object of type point distance, which receives two objects of type Point and returns the distance5. class definition for GameEnemy Next, we want to start making enemies for our upcoming video game, so we will define a class called GameEnemy. Every GameEnemy will have a name, an x location, a y location, and a number of hit points (which must be a non- negative integer ). The_init__ method for GameEnemy will take all of these parameters (in that order) and store them on the object. GameEnemy also needs a method called healthbar, which will allow us to show that enemy's health bar in the game. It returns the enemy's name followed by a number of asterisks to show how many hit points it has left. The exact format is shown below. Sample runs should look like: >>> enemy = GameEnemy ("TODD", 100, 200, 5) >>> enemy.healthbar() TODD: ****** >>> enemy-% ence 100 >>> enemy-y 200 If vou havo qu octionaPython Programming1.Write a class named Car that has the following data attributes:(a.) __year_model (for the car’s year model)__make (for the make of the car)__speed (for the car’s current speed)The Car class should have an __init__ method that accepts the car’s year model and make as arguments. These values should be assigned to the object’s __year_model and __make data attributes. It should also assign 0 to the __speed data attribute.The class should also have the following methods:(b). Accelerate: The accelerate method should add 5 to the speed data attribute each time it is called.Brake: The brake method should subtract 5 from the speed data attribute each time it is called.get_speed: The get_speed method should return the current speed