We have a list of three dimensional points [(7, 8, 1).(3, 7, 5).(6, 4, 1).(6, 9, 5).(0, 5, 2).(9, 9, 0)]. We sort these in ascending order by the third coordinate. Which of the following corresponds to a stable sort of this input?
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- Adam begins to master programming. The main undertaking is drawing a fox! Notwithstanding, that ends up being excessively hard for a novice, so she chooses to draw a snake all things being equal. A snake is an example on a n by m table. Mean c-th cell of r-th column as (r, c). The tail of the snake is situated at (1, 1), then, at that point, it's body reaches out to (1, m), then, at that point, goes down 2 lines to (3, m), then, at that point, goes left to (3, 1, etc. Your undertaking is to draw this snake for Adam: the unfilled cells ought to be addressed as speck characters ('.') and the snake cells ought to be loaded up with number signs ('#'). Consider test tests to comprehend the snake design for the programming concepts.You are given a list of randomly arranged numbers, for example (11,7,18,5,17,13). The triple (11,7, 5) is called the "inversion triple" because (5<7<11) in terms of value, while the index of 5 in the list is greater than the index of 7, and the index of 7 is greater than 11. Therefore, we can find 2 inversions in such list as follows: (11,7,5), and (18,17,13). Your main task is to find the total number of inversions in any given list. a) Design a brute-force algorithm to return the number of possible inversions, and analyse the complexity of your solution b) Develop a python code to implement your brute-force algorithm. [The marks depend on the correctness of the code, indentation, comments, test-case] c) Design a more efficient algorithm to do the same task with less complexity, and analyse the complexity of your solution. [Important instruction to be followed: Create an arbitrary unsorted list of 8 characters and use it to provide full explanation of how your proposed…Create and explain a generic m-round winner tournament for players P called Round-Winner-Tournament(P,m), where participants are matched at random in rounds 0, 1,..., m 1 and the winners advance to the next round. The winner is chosen at random from the remaining participants after round m 1. It's interesting to note that this tournament structure contains the following special cases: the random selection tournament (m = 0), the random pairing tournament (m = 1), and the single elimination seeding tournament (m = lg |P|).
- To have random-access lookup, a grid should have a scheme for numbering the tiles.For example, a square grid has rows and columns, which give a natural numberingfor the tiles. Devise schemes for triangular and hexagonal grids. Use the numberingscheme to define a rule for determining the neighbourhood (i.e. adjacent tiles) of agiven tile in the grid. For example, if we have a four-connected square grid, wherethe indices are i for rows and j for columns, the neighbourhood of tile i, j can bedefined asneighbourhood(i, j) = {i ± 1, j,i, j ± 1}Consider the vector: x = c(1,2,3,4). What is the value of (x+2)[(!is.na(x)) & x > 0]? What do you find?I use this code but I cant get the first graph from the picture, I get second graph. Why?? Code: t=(0:0.5:20); % t is a vector which contains time values from 0 to 20s with a step size of 0.5a=sin(t); % a is a sin(t) functionx=pi/6:15:pi/2; % phase difference φ for 30,45,60,90b=sin(t+x); % b is a sin(t+x) funcion plot(t,a) % plot the sin(t) function with respect to ttitle('sin(t) versus Time') % add title to graphxlabel('time') % add x-label to the graphylabel('sin(t)') % add y-label to the graphlegend('sin(t)') % add legend to the graph figure % to plot multiple linesplot(t,a,t,b,'--') % plot the sint(t) & sin(t+x) function with respect to ttitle('Function versus Time') % add title to the graphxlabel('time') % add x-label to the graphylabel('Function') % add y-label to the graphlegend('sin(t)','sin(t+x)') % add legend to the graph % Create a figure divided into four subplotssubplot(2,2,1) % divides the current figure into an 2-by-2 grid and creates axes in the position…
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- A grid must have a mechanism for numbering the tiles in order to support random-access search.A square grid, for example, contains rows and columns that provide a natural numbering for the tiles. Create designs for triangular and hexagonal grids. Define a rule for finding the neighbourhood (i.e. nearby tiles) of a particular tile in the grid using the numbering scheme. For example, if we have a four-connected square grid with indices I for rows and j for columns, we may define the neighbourhood of tile I j as neighbourhood(i, j) = I 1, j,i, j 1.Correct answer will be upvoted else downvoted. Computer science. You are given an exhibit a comprising of n (n≥3) positive integers. It is realized that in this exhibit, every one of the numbers with the exception of one are something very similar (for instance, in the cluster [4,11,4,4] all numbers aside from one are equivalent to 4). Print the list of the component that doesn't rise to other people. The numbers in the cluster are numbered from one. Input The main line contains a solitary integer t (1≤t≤100). Then, at that point, t experiments follow. The main line of each experiment contains a solitary integer n (3≤n≤100) — the length of the exhibit a. The second line of each experiment contains n integers a1,a2,… ,an (1≤ai≤100). It is ensured that every one of the numbers aside from one in the an exhibit are something very similar. Output For each experiment, output a solitary integer — the list of the component that isn't equivalent to other people.Let L = (((15, 35), (45, 50)), ((65, 85), (90, 95))) be an SList. (a) Compute Search[15, L], showing all steps. Search (15. ((15, [ D) (45, 50)] v search[15, ((05.[ Search[15, L] = 95 Search 15, (15, v Search 15, (45 | Search 15, (65, v Search 15, (90, Search 15 V Search 35 V Search 45 V Search 15, V Search 65 v Search 85 V Search 90 v Search 95 ---Select--- v V false V false V false V false V false V false V false ---Select-- (b) Compute BSearch[15, L], showing all steps. BSearch[15, ((15, [ BSearch[15, L] 45. since 15 > 50 BSearch 15, (15, since 15 > 35 BSearch 15, since 15 > 15 |---Select-- v since 15 = 15