var i = 0, j = 0; 2 var a = "1", b = true; for (; i++; ){ j += i; %3D 5 } 6 - if (i === a) { 7 i += b; 8- } else if (i == a) { i += a; 10 - } else { 11 i += j; 123
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- ExampleProg PROG_START; One := 1; Two := 2; Five := 5; OneFive := One + Five / Two; Write ( OneFive ) ; ExprOne := Five * 12 / (Two + Five * 2); ExprTwo := 21 - 7 * ( Five / Two * 2 ); Write ( ExprOne ) ; ExprThree := 12 + 4 * (17 -5 ) / 2; Write ( ExprOne ); Write ( ExprTwo ); Write ( ExprThree ); PROG_END ;く Interval intersection [ ] # @title Interval intersection def interval_and(self, other): """Intersection%; returns an interval, or None.""" if other.x0 > self.x1: return None x0 = max(self.x0, other.x0) x1 = min(self.x1, other.x1) return Interval(x0, x1) Interval. _and____ = interval_and # Tests 10 points. Interval(6, 10) assert Interval(3, 10) & Interval(6, 20) assert Interval(3, 4) & Interval(5, 6) is None [↑] AttributeError Traceback (most recent call last) in () 1 # Tests 10 points. 2 3 assert Interval (3, 10) & Interval(6, 20) == Interval (6, 10) 4 assert Interval (3, 4) & Interval(5, 6) is None in interval_equality(self, other) return False 7 8 9 return self.start == other.start and self.end == other.end 10 11design patterns quetion public double calculatePerimeter(Shapes [] shapes) { double p = 0;for (Shape shape : shapes) { if (shape is Rectangle) { Rectangle rectangle = (Rectangle) shape; p += (rectangle.Width+rectangle.Height) * 2; } else { Circle circle = (Circle)shape; p += 2 * circle.Radius * Math.PI; } } return p; } which design principle is violated in the above code? what is the issue/ limitation of this code? rewrite the code to not violate the design principle you answered in part 1?
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- function removeErrMsgs() { var errMessages = document.getElementsByClassName('msg');for (let msg of errMessages) {msg.innerHTML = "";}}function validateValues() {var toBeReturned = true;removeErrMsgs();var fname = document.getElementById("fname").value;if (fname.length > 30) {document.getElementsByClassName('msg')[0].innerHTML = "First name can not be longer than 30 characters";toBeReturned = false;} var lname = document.getElementById("lname").value;if (lname.length > 30) {document.getElementsByClassName('msg')[1].innerHTML = "Last name can not be longer than 30 characters";toBeReturned = false;} var phone = document.getElementById('num').value;if (phone.length > 8) {document.getElementsByClassName('msg')[2].innerHTML = "Phone number can not be greater than 8 numbers";toBeReturned = false;} var items = document.getElementById('items').value;if (items > 4 || items < 2) {document.getElementsByClassName('msg')[3].innerHTML = "Item numbers should be between 1 and…PLEASE HELP ME! ? Maximize and use alternative method to this code! package com.btech.pf101; import java.io.bufferedreader; import java.io.inputstreamreader; import java.util.calendar; import java.util.date; public class pawnshopcode { private static final bufferedreader br = new bufferedreader(new inputstreamreader(system.in)); private static string name; private static int age; private static string address; private static string contactno; private static int itemtype; private static string itemtypename; private static final int itemtype_gagdet = 1; private static final int itemtype_jewelry = 2; private static final int itemtype_musicinstrument = 3; private static final int itemtype_homeequipment = 4; private static final int itemtype_landtitle = 5; private static string itemdescription; private static int periodtype; private static string periodtypename; private static final int periodtype_days = 1; private…while (*psz_2 != 0) {;u8_c = *psz_2;;if (u8_c > 0x2F) {;*psz_1 = u8_c | 0x20;;} else {;*psz_1 = u8_c;;}
- "song1": { "genre": "g1", "album": "a1", "rating": "r1", "other": "some data1" The songs.json }, "song2": { "genre": "g2", "album":"a2", "rating": "r2", "other": "some data2" }, "song3": { "genre": "g3", "album": "a3", "rating": "r3", "other": "some data3" }, "song4": { "genre": "g4", "album":"a4", "rating": "r4", "other": "some data4" } }PYTHON: In this assignment, you will use all of the graphics commands you have learned to create an animated scene. Your program should have a clear theme and tell a story. You may pick any school-appropriate theme that you like. The program must include a minimum of: 5 circles 5 polygons 5 line commands 2 for loops 1 global variable You may wish to use the standard code for simplegui graphics below: import simplegui def draw_handler(canvas): frame = simplegui.create_frame('Testing', 600, 600) frame.set_canvas_background("Black") frame.set_draw_handler(draw_handler) frame.start()shapes = [{'type': 'circle', 'x': 300, 'y': 300, 'radius': 100, 'color': 'cyan'},{'type': 'circle', 'x': 300, 'y': 300, 'radius': 10, 'color': 'white'},{'type': 'rectangle', 'x1': 500, 'y1': 500, 'x2': 550, 'y2': 580, 'color': 'green'},{'type': 'line', 'x': 0, 'y': 0, 'a': 100, 'b': 300, 'color': "black", 'width': 7},{'type': 'point', 'x': 200, 'y': 50, 'color': 'black'},{'type': 'point', 'x': 205, 'y': 50, 'color': 'black'},{'type': 'point', 'x': 210, 'y': 50, 'color': 'black'},{'type': 'triangle', 'x': 500, 'y': 100, 'a': 600, 'b': 100, 'c': 550, 'd': 200, 'color': 'yellow'},{'type': 'oval', 'x': 100, 'y': 100, 'a': 400, 'b': 400, 'color': 'red'},{'type': 'text', 'x': 500, 'y': 50, 'message': 'hello world!', 'color': 'blue'}] I'd like to take this list and write it to a new txt file. Ignoring the ':' , {}, and words within quotation marks. so the txt file created would look like this: circle, 300,300, 100, cyancircle, 300,300, 10, whiterectangle, 500,500, 550,580, greenline, 0,0,…