Using the Pair0fDice class from PP 4.9, write a program that rolls a pair of dice 1000 times, counting the number of box cars (two sixes) that occur.
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Answer in Java please
The Program code that rolls a pair of dice 1000 times, counting number of box cars (two sixes) that occur using a class PairOfDice is as follows:
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- JavaScript Programming One day, Fred and his N friends were playing a card game in which each player throws a card with a number written on it. The cards are such that a number X is written on front of the card, and the negative of that number is written on the back side of the card. This game has the following rules: - Each of the N players is asked to throw a card. After all the N cards are thrown, Fred has to flip one or more cards in consecutive order, only orice. Your task is to help Fred flip the cards in such a way that the sum of the numbers, on front face of the cards, is the maximum. Your Task is to return the maximum sum of the numbers, on the front cards. Input Output 13 -1 2 3 4 -5please code in python You place a pawn at the top left corner of an n-by-n chess board, labeled (0,0). For each move, you have a choice: move the pawn down a single space, or move the pawn down one space and right one space. That is, if the pawn is at position (i,j), you can move the pawn to (i+1,j) or (i+1, j+1). Ask the user for the size of a chessboard, n (integer). Find the number of different paths starting from (0,0) that the pawn could take to reach each position on the chess board. For example, there are two different paths the pawn can take to reach (2,1). Look at the diagrams below to convince yourself of this. You can see the four paths that you can take by move 2. Start -> Move 1 -> Move 2 (0,0) -> (1,0) -> (2,1) (0,0) -> (1,0) -> (2,0) (0,0) -> (1,1) -> (2,1) (0,0) -> (1,1) -> (2,2) Print the board with the number of ways to reach each square labeled as shown below. For example: Enter a board size: 4 1 0 0 0 1 1 0 0 1 2 1 0 1 3 3 1Pig is a game that has two players that alternate turns rolling dice. In this case, there will be one human player and one computer player. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of rolling the die repeatedly until you decide to stop or until you roll a 1. For each roll: • If you roll a 2, 3, 4, 5, or 6 –you will add the amount rolled to your score.• If you roll a 1 – your turn ends and you receive zero points for that entire turn (You will keep whatever points you had before your turn started)• If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls.Use functions to break apart the code into logical portions
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- C++ Programming Lab 1: Harry Potter dreams himself in a witchy magic shop, it contains an infinite amount of Golden Snitch. He is allowed to select n Golden Snitch. There are Golden Snitch of k different sizes. From each size there are also infinitely many Golden Snitch. Harry Potter wants to have at least one snitch of each size, but still there are a lot of possibilities for his selection. In his effort to make a decision he wakes up. Now he asks your help to develop a C++ program to find out how many possibilities for his selection he would have had. Assume that Golden Snitch of equal size can't be distinguished, and the order of the Golden Snitch is irrelevant. No. Test Case Result 1 30 7 475020One variation on the game of nim is described in Luger. The game begins with a single pile of stones. The move by a player consists of dividing a pile into two piles that contain an unequal number of stones. For example, if one pile contains six stones, it could be subdivided into piles of five and one, or four and two, but not three and three. The first player who cannot make a move loses the game. (5.1) Draw the complete game tree for this version of Nim if the start state consists of six stones. (5.2) Perform a minimax evaluation for this game. Let 1 denote a win and 0 a loss.canMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code. public boolean canMove(int x, int y, int destX, int destY, Side s){ /* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY Conditions for false: - Origin or destination coordinates are outside the board - Piece at origin is null - If source and destination coordinates are the same - Piece at origin is not of the same side as s - You can check this using piece.getSide() - Piece cannot move to the destination by piece movement rules - You should check this using Piece.canMove(destX,…