Using the Java language, program the following and enclose the code TEXT and annotations in the code with screenshots of the code and output images showing the process : Tic Tac Toe TCP-Based game Design a TCP Client/Server (Multithreaded) Tic Tac Toe game that works as follows: 1-A client connects to the server, the server sends a list of currently available clients (who needs to play). [you may save the users' names in an array, set, collection, Map..as you like]. 2- The client selects one of the clients to play with, the server assigns O for one of them and X for the other. 3- Both clients begin the play process so that one of them sends the location where s/he wants to put the X or O. 4- The server sends both clients the positions of O and X (you may use an array for that), that displayed on clients' screens (to see what the other client plays). 5- The game stops when one of them wins the game.
Using the Java language, program the following and enclose the code TEXT and annotations in the code with screenshots of the code and output images showing the process : Tic Tac Toe TCP-Based game Design a TCP Client/Server (Multithreaded) Tic Tac Toe game that works as follows: 1-A client connects to the server, the server sends a list of currently available clients (who needs to play). [you may save the users' names in an array, set, collection, Map..as you like]. 2- The client selects one of the clients to play with, the server assigns O for one of them and X for the other. 3- Both clients begin the play process so that one of them sends the location where s/he wants to put the X or O. 4- The server sends both clients the positions of O and X (you may use an array for that), that displayed on clients' screens (to see what the other client plays). 5- The game stops when one of them wins the game.
Chapter5: Looping
Section: Chapter Questions
Problem 12E
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