VendingMachine
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A: Solution: Given, class VendingMachine: def __init__(self): self.bottles = 20…
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A: Start Input purchase Input restore Call the function and print the updated inventory Stop
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Q: Build the ItemToPurchase class with the following specifications: Attributes item_name (string)…
A: The code is given in the below step
Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a VendingMachine object that performs the following operations:
- Purchases input number of drinks
- Restocks input number of bottles
- Reports inventory
Review the definition of "VendingMachine.cpp" by clicking on the orange arrow. A VendingMachine's initial inventory is 20 drinks.
Ex: If the input is:
5 2
the output is:
Inventory: 17 bottles
VendingMachine.h
#ifndef VENDINGMACHINE_H_
#define VENDINGMACHINE_H_
#include <iostream>
using namespace std;
class VendingMachine {
public:
VendingMachine();
void Purchase(int amount);
int GetInventory();
void Restock(int amount);
void Report();
private:
int bottles;
};
#endif /* VENDINGMACHINE_H_ */
VendingMachine.cpp
#include <iostream>
#include <string>
#include "VendingMachine.h"
using namespace std;
VendingMachine::VendingMachine() {
bottles = 20;
}
void VendingMachine::Purchase(int amount) {
bottles = bottles - amount;
}
int VendingMachine::GetInventory() {
return bottles;
}
void VendingMachine::Restock(int amount) {
bottles = bottles + amount;
}
void VendingMachine::Report() {
cout << "Inventory: " << bottles << " bottles" << endl;
}
main.cpp
#include <iostream>
#include "VendingMachine.h"
using namespace std;
int main() {
/* Type your code here */
}
HELP ME TYPE CODE HERE C++ THANK YOU
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- Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a Vending Machine object that performs the following operations: • Purchases input number of drinks • Restocks input number of bottles Reports inventory t Review the definition of "Vending Machine.cpp" by clicking on the orange arrow. A Vending Machine's initial inventory is 20 drinks. Ex: If the input is: 52 the output is: Inventory: 17 bottles 464730 3214874.qx3zay7 LAB ACTIVITY 7.21.1: LAB: Vending machine 1 #include 2 3 #include "Vending Machine.h" 4 using namespace std; 5 Current file: main.cpp - 6 int main() 7 80 Scarsed meld wea cardabaener /Type your code here / Load default template...In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.PYTHON ONLY PLZZZ Create a class object with the following attributes and actions: Class Name Class number Classroom Semester Level Subject Actions: Store a class list Print the class list as follows: Class name Class Number Semester Level Subject Test your object: Ask the user for all the information and to enter at least 3 classes test using all the actions of the object print using the to string action Describe the numbers and text you print. Do not just print numbers or strings to the screen explain what each number represents.
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