Q1) Can you explain this code? using for what?   using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MainManager : MonoBehaviour {     public static MainManager instance;     public Text highscore;     void Awake() {         Time.timeScale = 1f;         if (instance == null) {             instance = this;         }     }     void Start () {         highscore.text = "" + PlayerPrefs.GetInt("bestScore");     }          void Update () {              }     public void PlayGame() {         SceneManager.LoadScene("Gameplay");     }     public void QuitGame() {         Application.Quit();     } }

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Q1) Can you explain this code? using for what?

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class MainManager : MonoBehaviour {

    public static MainManager instance;

    public Text highscore;


    void Awake() {
        Time.timeScale = 1f;

        if (instance == null) {
            instance = this;
        }
    }

    void Start () {
        highscore.text = "" + PlayerPrefs.GetInt("bestScore");
    }
    
    void Update () {
        
    }

    public void PlayGame() {
        SceneManager.LoadScene("Gameplay");
    }

    public void QuitGame() {
        Application.Quit();
    }
}

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