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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Employee Class (Medium) Write a class named Employee that has the following member variables: name. A string that holds the employee’s name. idNumber. An int variable that holds the employee’s ID number. department. A string that holds the name of the department where the employee works. position. A string that holds the employee’s job title. The class should have the following constructors: A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name, employee’s ID number, department, and position. A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name and ID number. The department and position fields should be assigned an empty string (""). A default constructor that assigns empty strings ("") to the name, department, and position member variables, and 0 to the idNumber member variable. Write appropriate mutator functions that…All member variables should - in most cases - be declared with this access specifier. public private package none of the aboveEmployee Class (Medium) Write a class in C++ named Employee that has the following member variables: name. A string that holds the employee’s name. idNumber. An int variable that holds the employee’s ID number. department. A string that holds the name of the department where the employee works. position. A string that holds the employee’s job title. The class should have the following constructors: A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name, employee’s ID number, department, and position. A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name and ID number. The department and position fields should be assigned an empty string (""). A default constructor that assigns empty strings ("") to the name, department, and position member variables, and 0 to the idNumber member variable. Write appropriate mutator functions…
- Pyhton Code: Create a Pizza class which stores information about a single pizza. It contains the following: -Instance variables to store the size of the pizza (small, medium or large), (1)the number of cheese toppings, (2)the number of pepperoni toppings, and the (3) number of mushroom toppings. - Constructor: that takes four arguments and sets all of the corresponding instance variables and that initializes all instance variables to the zero of their type. - Methods to get (accessor) and set (mutator) each instance variable individually. - A method called calcCost() that returns the cost of the pizza. Pizza cost is determined by: Small: $10 + $2 per topping Medium: $12 + $2 per topping Large: $14 + $2 per topping. -A method which returns a string for the pizza size, quantity of each topping, and the pizza cost as calculated by the following example, a large pizza with 1 cheese, 2 pepperoni and 1 mushroom toppings should cost $22 (you can overwrite __str__).True or False It is legal to write a class without any constructors.-int x //x coord of the center -int y // y coord of the center -int radius -static int count // static variable to keep count of number of circles created + Circle() //default constructor that sets origin to (0,0) and radius to 1 +Circle(int x, int y, int radius) // regular constructor +getX(): int +getY(): int +getRadius(): int +setX(int newX: void +setY(int newY): void +setRadius(int newRadius):void +getArea(): double // returns the area using formula pi*r^2 +getCircumference // returns the circumference using the formula 2*pi*r +toString(): String // return the circle as a string in the form (x,y) : radius +getDistance(Circle other): double // * returns the distance between the center of this circle and the other circle +moveTo(int newX,int newY):void // * move the center of the circle to the new coordinates +intersects(Circle other): bool //* returns true if the center of the other circle lies inside this circle else returns false +resize(double scale):void// * multiply the…
- Assume there is a class named Animal, which overloads the = and + operators. In the following statement, assume cat, tiger, and wildcat are all instances of the Animal class: wildcat = cat + tiger;Grade 12 computer science about inherritence Please write in Java language Here is the question Create an Essay class that inherits the Document class. The Essay class should include member constants MIN_WORDS and MAX_WORDS. An essay should be between 1500 and 3000 words. The Essay class should also contain a member method validLength(), which returns true when the Essay object contains between MIN_WORDS and MAX_WORDS and false otherwise. Thank you very muchTask Online Shopping SystemUsing classes and arrays, the team will develop a set of functions for an online shopping system. The system is represented by the following structure: 1- Class Item having the following private attributes: (ID, name, quantity, price) and the following public methods:- Constructors (default, parameterized, and copy)- Setters & Getters- Operator overloading for the ==, +=,-=, >> and << operatorsNote that the ID member variable is not entered or read from the user. It is automatically set by the class as a serial ID starting with the first item of ID 1 and incrementing with every new object. 2- Class Seller having the following private attributes: (name, email, items,maxItems), where items is a dynamic array of objects of type Item with the size maxItems. The class has the following public methods:- Constructor (parameterized)- Operator overloading for the >> and << operators- Add An Item.- This will take an Item object as a…
- java Assignment Description: Write a class named Car that has the following fields: The yearModel field is an int that holds the car’s year model. The make field references a String object that holds the make of the car. The speed field is an int that holds the car’s current speed. In addition, the class should have the following constructor and other methods. The constructor should accept the car’s year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Constructor: The constructor should accept no arguments. Constructor: The constructor should accept the car’s year as argument.Assign the value to the object’s yearModel. No need to assign anything to the make and assign 0 to speed. Appropriate mutator methods should set the values in an object’s yearModel, make, and speed fields. Appropriate accessor methods should get the values stored in an object’s yearModel, make, and…? Circle ♡ Language/Type: Java classes Write a class of objects named Circle that remembers information about a circle. You must include the following public members. It may help you to know that there is a constant named Math.PI storing the value of л, roughly 3.14159. member name description constructs a new circle with the given radius as a real number returns the area occupied by the circle circumference () returns the distance around the circle returns the radius as a real number returns a string representation such as "Circle(radius=2.5}" Circle(r) area() getRadius () toString() You should define the entire class including the class heading, the private fields, and the declarations and definitions of all the public methods and constructor.T/F A constructor must always return an int