Python Programming Questions (OOP): Write a class named “Bicycle” that has the following instance variables: gear, speed and brakes. This class will as well have the following methods: changeGearUp, changeGearDown, speedup, speedDown, applyBrakes, and printStates. The printStates method can print all of the current attributes of the bike object and brakes can be a Boolean type. Create an object named bike and test some of your methods/code that you have written with some output delivered to the user.
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Write a class named “Bicycle” that has the following instance variables: gear, speed and brakes. This class will as well have the following methods: changeGearUp, changeGearDown, speedup, speedDown, applyBrakes, and printStates. The printStates method can print all of the current attributes of the bike object and brakes can be a Boolean type. Create an object named bike and test some of your methods/code that you have written with some output delivered to the user.
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- Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class. Class name BankAccount Attributes _balance float _pin integer Methods init () get_pin() check pin () deposit () withdraw () get_balance () The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin () should return the pin. check_pin (pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit (amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw (amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance () should return the current balance.…1- A variable of class type (i.e., object) always require the same amount of memory to store its values? False True 2- A class that contains no methods (other than constructors) that change any of the data in its object is called as: Mutable class Immutable class Anonymous class Class invariantDesign a Class You’ll design a class named Car that has the following fields: yearModel—An Integer that holds the car’s model year make—A String that holds the make of the car speed—An Integer that holds the car’s current speed The class should have the following constructor and other methods: The constructor should accept the car’s model year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Design appropriate accessor methods to get the values stored in an object’s yearModel, make, and speed fields. The accelerate method should add 5 to the speed field each time it’s called. The brake method should subtract 5 from the speed field each time it’s called. Part 2: Design a Program You’ll create both pseudocode and a flowchart to design a program that creates a Car object and then calls the accelerate method five times. Then, call the brake method five times. After each call to the…
- 1. Dummy GUI Application by Codechum Admin A GUI Application is an application that has a user interface that the user can interact with. For this program, we will be simulating this behavior. First, implement another class called Checkbox which implements the Clickable interface which has only one method: public void click(). The Checkbox will have the following properties: private boolean isChecked (defaults to false upon the creation of object) private String text Additionally, it should have the following methods: the implementation of the click() method If the isChecked is currently false, this will set the isChecked to true and will then print the message "Checkbox is checked". If it is currently true, this will set the isChecked to false and will then print the message "Checkbox is unchecked". Note that the messages to be printed should have also print a new line at the end. an override of the toString() method which returns the message: "Checkbox ({text} - Clicked…Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class(See the pic attached) The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin()should return the pin. check_pin(pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit(amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw(amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance() should return the current balance. Finally, write a main() to demo your bank account class. Present a menu offering a few actions and perform the action the user…Design and implement a class called Car that contains instance data that represents the company, price, model, and year of the car. Define the Car constructor to initialize these values. Include getter and setter methods for all instance data, and a toString method that returns a one-line description of the car. Create a driver class called CarTest, whose main method instantiates array of Car objects and write the following methods: 1) Method “printInfo” that receives an array of cars and returns all information about all cars. 2) A Method called getTopByCompany that receives an array of Cars and then returns an array of cars containing the cars that have the highest price compared with cars from the same company.
- Using oop in java Create a class for Subject containing the Name of the subject and score of the subject. There should be following methods: set: it will take two arguments name and score, and set the values of the attributes. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. set: it will take one double value as argument and set the value of score only. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. display: it will display the name and score of the subject. Like “Name : Math, Score: 99.9” getScore: it will return the value of score. greaterThan: it will take subject’s object as argument, compare the calling object’s score with argument object’s score and return true if the calling object has greater score.Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.Practice with writing a program that contains three classes: Ship CruiseShip CargoShip Classes Design a Ship class with the following members: A field for the name of the ship (a string) A field for the year that the ship was built (a string) A constructor that accepts two arguments for the two fields, and appropriate accessors and mutators A toString method that returns a string with the ship’s name and the year it was built Design a CruiseShip class that extends the Ship class. The CruiseShip class should have the following members: A field for the maximum number of passengers (an int) A constructor that accepts three arguments for the three fields and appropriate accessors and mutators A toString method that overrides the toString method in the base class. The CruiseShip class’s toString method should return a string with only the ship’s name and the maximum number of passengers. Design a CargoShip class that extends the Ship class. The CargoShip class should have the…
- Create an automobile class that will be used by a dealership as a vehicle inventory program. The following attributes should be present in your automobile class: private string make private string model private string color private int year private int mileage Your program should have appropriate methods such as: default constructor parameterized constructor add a new vehicle method list vehicle information (return string array) remove a vehicle method update vehicle attributes method. All methods should include try..catch constructs. Except as noted all methods should return a success or failure message (failure message defined in "catch"). Create an additional class to call your automobile class (e.g., Main or AutomobileInventory). Include a try..catch construct and print it to the console. Call automobile class with parameterized constructor (e.g., "make, model, color, year, mileage"). Then call the method to list the values. Loop through the array and print to the screen.…PYTHON PROGRAMMMING Write a class named “Bicycle” that has the following instance variables: gear, speed and brakes. This class will as well have the following methods: changeGearUp, changeGearDown, speedup, speedDown, applyBrakes, and printStates. The printStates method can print all of the current attributes of the bike object and brakes can be a Boolean type. Create an object named bike and test some of your methods/code that you have written with some output delivered to the user.solve eith java :- Create a class for Subject containing the Name of the subject and score of the subject. There should be following methods: set: it will take two arguments name and score, and set the values of the attributes. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. set: it will take one double value as argument and set the value of score only. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. display: it will display the name and score of the subject. Like “Name : Math, Score: 99.9” getScore: it will return the value of score. greaterThan: it will take subject’s object as argument, compare the calling object’s score with argument object’s score and return true if the calling object has greater score. Create a class “Main” having main method to perform following tasks. Create two objects of Subject class having…