Problem C In this problem you will use the design pattern for maintaining state and write a Toddler class. A Toddler has 4 states, and the state will be the only instance variable. You will define and use these static constants to represent the states. public static final int HAPPY = 1; ● ● public static final int SOMEWHAT_CRANKY = 3; public static final int CRANKY = 5; ● ● public static final int VERY_CRANKY = 7; ● public static final int STEP_AMOUNT = 2; A Toddler runs around all day, and as it runs, it becomes more tired and its state goes to the next higher level of cranky; but if it is VERY_CRANKY, its state does not change when it runs. When the Toddler sleeps, its state becomes less cranky; but if it is HAPPY, its state does not change when it sleeps. The constructor takes no parameters and initialize the state to HAPPY. Provide the following methods: public void run0 Increases the state to the next higher level of cranky. If it is already VERY_CRANKY, the state does not change. ● public void sleep() Decreases the state to the next lower level of cranky. If it is already HAPPY, the state does not change.

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Problem C
In this problem you will use the design pattern for maintaining state and write a Toddler class.
A Toddler has 4 states, and the state will be the only instance variable. You will define and use
these static constants to represent the states.
●
public static final int HAPPY = 1;
●
public static final int SOMEWHAT_CRANKY = 3;
public static final int CRANKY = 5;
●
●
public static final int VERY_CRANKY = 7;
●
public static final int STEP_AMOUNT = 2;
A Toddler runs around all day, and as it runs, it becomes more tired and its state goes to the
next higher level of cranky; but if it is VERY_CRANKY, its state does not change when it runs.
When the Toddler sleeps, its state becomes less cranky; but if it is HAPPY, its state does not
change when it sleeps.
The constructor takes no parameters and initialize the state to HAPPY.
Provide the following methods:
public void run() Increases the state to the next higher level of cranky. If it is
already VERY CRANKY, the state does not change.
• public void sleep() Decreases the state to the next lower level of cranky. If it is
already HAPPY, the state does not change.
public int got
Transcribed Image Text:Problem C In this problem you will use the design pattern for maintaining state and write a Toddler class. A Toddler has 4 states, and the state will be the only instance variable. You will define and use these static constants to represent the states. ● public static final int HAPPY = 1; ● public static final int SOMEWHAT_CRANKY = 3; public static final int CRANKY = 5; ● ● public static final int VERY_CRANKY = 7; ● public static final int STEP_AMOUNT = 2; A Toddler runs around all day, and as it runs, it becomes more tired and its state goes to the next higher level of cranky; but if it is VERY_CRANKY, its state does not change when it runs. When the Toddler sleeps, its state becomes less cranky; but if it is HAPPY, its state does not change when it sleeps. The constructor takes no parameters and initialize the state to HAPPY. Provide the following methods: public void run() Increases the state to the next higher level of cranky. If it is already VERY CRANKY, the state does not change. • public void sleep() Decreases the state to the next lower level of cranky. If it is already HAPPY, the state does not change. public int got
The constructor takes no parameters and initialize the state to HAPPY.
Provide the following methods:
●
public void run() Increases the state to the next higher level of cranky. If it is
already VERY_CRANKY, the state does not change.
●
public void sleep() Decreases the state to the next lower level of cranky. If it is
already HAPPY, the state does not change.
public int getState() Gets the integer representing the state.
public String getMood() Gets a string describing the current mood of the Toddler:
"Happy", "Somewhat cranky", "Cranky", or "Very cranky". Do not use independent if
statements.
Transcribed Image Text:The constructor takes no parameters and initialize the state to HAPPY. Provide the following methods: ● public void run() Increases the state to the next higher level of cranky. If it is already VERY_CRANKY, the state does not change. ● public void sleep() Decreases the state to the next lower level of cranky. If it is already HAPPY, the state does not change. public int getState() Gets the integer representing the state. public String getMood() Gets a string describing the current mood of the Toddler: "Happy", "Somewhat cranky", "Cranky", or "Very cranky". Do not use independent if statements.
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