Original Source Material While most tutors saw a value in using games, as: 'good for visual/kinesthetic learners'; 'makes teaching and learning more fun, learners are able to work at their own pace'; 'breaks up the lesson, different learner styles'; 'give my students variety and some fun whilst reinforcing their learning'. References: De Freitas, S. I. (2006). Using games and simulations for supporting learning. Learning, Media and Technology, 31(4), 343-358. Student Version According to Freitas (2006), games can support the learning styles of visual and kineasthetics learners. Games can make teaching and learning more fun, and learners are able to work at their own pace. Also, games are seen as a break. from a lesson in which students reinforce their learning during the break. References: De Freitas, S.I. (2006). Using games and simulations for supporting learning. Learning, Media and Technology, 31(4), 343-358. Which of the following is true for the Student Version above? O Word-for-Word plagiarism O Paraphrasing plagiarism This is not plagiarism

Ciccarelli: Psychology_5 (5th Edition)
5th Edition
ISBN:9780134477961
Author:Saundra K. Ciccarelli, J. Noland White
Publisher:Saundra K. Ciccarelli, J. Noland White
Chapter1: The Science Of Psychology
Section: Chapter Questions
Problem 1TY
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Question

which one

Original Source Material
While most tutors saw a value in using
games, as: 'good for visual/kinesthetic
learners'; 'makes teaching and
learning more fun, learners are able
to work at their own pace'; 'breaks up
the lesson, different learner styles'; 'give
my students variety and some fun whilst
reinforcing their learning'.
References:
De Freitas, S. I. (2006). Using games
and simulations for supporting learning.
Learning, Media and Technology, 31(4),
343-358.
Student Version
According to Freitas (2006), games can
support the learning styles of visual and
kineasthetics learners. Games can make
teaching and learning more fun, and
learners are able to work at their own
pace. Also, games are seen as a break
from a lesson in which students reinforce
their learning during the break.
References:
De Freitas, S. I. (2006). Using games
and simulations for supporting learning.
Learning, Media and Technology, 31(4),
343-358.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
O Paraphrasing plagiarism
This is not plagiarism
Transcribed Image Text:Original Source Material While most tutors saw a value in using games, as: 'good for visual/kinesthetic learners'; 'makes teaching and learning more fun, learners are able to work at their own pace'; 'breaks up the lesson, different learner styles'; 'give my students variety and some fun whilst reinforcing their learning'. References: De Freitas, S. I. (2006). Using games and simulations for supporting learning. Learning, Media and Technology, 31(4), 343-358. Student Version According to Freitas (2006), games can support the learning styles of visual and kineasthetics learners. Games can make teaching and learning more fun, and learners are able to work at their own pace. Also, games are seen as a break from a lesson in which students reinforce their learning during the break. References: De Freitas, S. I. (2006). Using games and simulations for supporting learning. Learning, Media and Technology, 31(4), 343-358. Which of the following is true for the Student Version above? Word-for-Word plagiarism O Paraphrasing plagiarism This is not plagiarism
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