Given the following class definition: public class CountModel implements Runnable { public enum Status { RUNNING, SUSPENDED, STOPPED; } private Status status = Status.RUNNING; private int value = 0; public void setStatus(Status newStatus) { this.status = newStatus; } define its run() method so that a CountModel object does the following: • executes until its status attribute is set to STOPPED • increments its value attribute by 1 once every 500 ms • prints its value attribute to the console after value is updated • properly handle the InterruptedException that may arise

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Given the following class definition:
public class CountModel implements Runnable {
public enum Status {
RUNNING, SUSPENDED, STOPPED;
}
private Status status = Status. RUNNING;
private int value = 0;
public void setStatus (Status newStatus) {
this.status = newStatus;
}
}
define its run() method so that a CountModel object does the following:
• executes until its status attribute is set to STOPPED
• increments its value attribute by 1 once every 500 ms
• prints its value attribute to the console after value is updated
• properly handle the InterruptedException that may arise
Transcribed Image Text:Given the following class definition: public class CountModel implements Runnable { public enum Status { RUNNING, SUSPENDED, STOPPED; } private Status status = Status. RUNNING; private int value = 0; public void setStatus (Status newStatus) { this.status = newStatus; } } define its run() method so that a CountModel object does the following: • executes until its status attribute is set to STOPPED • increments its value attribute by 1 once every 500 ms • prints its value attribute to the console after value is updated • properly handle the InterruptedException that may arise
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