Dispenseltem arm ready do /move arm to correct row do /move arm to correct column pushed arm ready do/push item off shelf Figure 6.3 Dispense item submachine of vending machine. A lower-level state diagram can elaborate a state.
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- Which statements are correct for the folowing ER diagram?True or False. You cannot have a focus in a one-dimensional system.implement these five methods and main function: 1. getSize() // return the total number of items stored in the bag. Note: DlkdBag does not have itemCount member variable. 2. addFH() //add anEntry from head 3. addFT() //add anEntry from tail 4. display() // display bag items from head to tail 5. clear() // get rid of the bag, and release all memory used by the bag 6. main() // driver code to test all the methods you've implemented Submission: Put everything into a single file, name it as LastNameFirstInitial_a3.cpp (e.g., if your name is John Doe
- this is a state diagram can you help me with part l can you show circles or something visual.Implement clear board functionality Instructions The clear button can now be implemented. The clear button should reset the game board to all values being false. The living cell count and generation count should also be set to zero. The status text will need to be updated. Finally, the drawing panel will need to be refreshed.Make Ice Cream In this challenge activity, you will analyze the numbered steps to make vanilla ice cream and translate them into inputs, actions, and outputs. Instructions to make vanilla ice cream: 1. Stir white sugar, heavy cream, and milk in a saucepan. Heat the mixture using low heat until the sugar is dissolved. Continue to heat until the mixture is hot, and a small ring of foam forms around the edge. 2. Transfer the mixture to a large container. Stir in vanilla extract. Chill the mixture for at least two hours. 3. Pour the cold mixture into an ice cream making machine. Churn the ice cream according to the machine directions. 4. When ready, serve the ice cream. Making Ice Cream Input Action Output
- JAVA PROGRAMMING OBJECT-ORIENTED PROGRAMMING Use the composite pattern to create a model of a scene of your choosing. It may be a scene from a picture, or a simulator, or a movie, or a videogame, or something else entirely.Using Raptor Procedures In the second section of Dr. Wayne Brown's tutorial on modules (Subcharts and Procedures in Raptor), you created the following Raptor program, shown here with its output: RAPTORGraph OX Start Start (in x,in y) Open_Graph Window(300, 300) Draw_Circle(x, y, 40, Red, filled) Draw_bulls eye(100, 100) Draw_Circle(x, y, 30, Green, filled) Draw_bulls_eye(200, 100) Draw_Circle(x, y, 20, Red, filled) Draw_bulls_eye(200, 200) Draw_Circle(x, y, 10, Green, filled) Draw_bulls eye(100, 200) End End Your job is to modify the program (if you have and can locate your work on this, start with that; otherwise you will need to create it now). Your task is to modify that program so that the output looks like this: riqDROTRARComputational Theory: The halting problem is described as the impossibility to know if a program (based on any programming language) will halt or not after it starts running. How would you simulate or semi-simulate the halting problem? If a simulation is possible, provide a graph or a flow chart. Explain your reasoning. If a simulation is not possible, explain your reasoning
- Question # 06: The typical Computer Screen has a WIMP Setup. Most Common WIMP arrangements work on the basis of a Desktop metaphor, in which common actions are linked to similar actions in the real world. For Example, moving a File is achieved by selecting and dragging it into a relevant folder or filing Cabinet. Give Two Examples with explanation of the actions with their Real world Equivalents.1. Your objective is to guide a robot through a labyrinth. 1. Your objective is to guide a robot through a labyrinth. The robot begins at the maze's middle, looking north. You have the option of facing the robot north, east, south, or west. You may tell the robot to travel ahead a particular distance, but it will halt if it comes too close to a wall. i. Create a problem statement for this situation. What is the size of the state space? ii. The only location we need to turn while traversing a labyrinth is at the junction of two or more passageways. This remark may be used to reformulate the issue. What is the current size of the state space? iii. We may go in any of the four directions from any point in the labyrinth until we reach a turning point, and that is the only action we need to do. Using these steps, rephrase the issue. Is it necessary to maintain track of the robot's orientation at this point? iv. We already abstracted from the actual world in our original description…Computer Science USING c# I'm new to unity game development, and im just wonder if I an get some help on a little project I'm try to get to work. I essentially want the NPC that is set to come to my position via NavMesh, to activate the idle animation when not moving and the walking animation when it decides to move. This is the simple quick follow script I have for the navmesh agent(the NPC), where it follows me. Obviously right now all it does it follow, it doesn't have animations rigged to it. using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.AI; public class FollowMe : MonoBehaviour{public NavMeshAgent enemy;public Transform Player;// Start is called before the first frame updatevoid Start(){ } // Update is called once per framevoid Update(){enemy.SetDestination(Player.position);} }