Design a JavaFX application for the Sublime Sandwich Shop. The user makes sandwich order choices from list boxes, and the application displays the price. The user can choose from three main sandwich ingredients of your choice (for example, chicken) at three different prices. The user also can choose from three different bread types (for example, rye) from a list of at least three options.
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Design a JavaFX application for the Sublime Sandwich Shop. The user makes sandwich order choices from list boxes, and the application displays the price. The user can choose from three main sandwich ingredients of your choice (for example, chicken) at three different prices. The user also can choose from three different bread types (for example, rye) from a list of at least three options.
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- Discount Insurance provides motor vehicle insurance to its customers. The company is introducing a new discount program for its customers. You have been hired by the insurance company to create a java application to calculate policy discounts for all customers. Not all customers are eligible for a discount. Only customers who have held a policy longer than 3 years are eligible. In addition, a customer must have a driver rating of “Excellent”, “Above Average”, or “Average”. Customers with a rating of “Below Average” are not eligible for a discount. The discount amount is calculated based on the driver’s rating and percentages of current yearly premium as shown below: Rating Percent Discount Excellent 15% Above Average 10% Average 5% For example: A customer holding a policy for 5 years with an “Excellent” rating and current yearly premium of $450, will get a discount calculated as: $450 * .15 = $67.50 Your goal is to create an application to allow a user…In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.C#Language: Create a Windows application using Visual Studio. Create a simple word-guessing game using ArrayList and StringBuilder. Create a short description of the game created and explain How it plays. Must show hints for the player what is the word should be guess.
- Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Do not use GOTO statementsHangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Others: Do not use GOTO statementsJava Programming A bakery company provides a bonus of a new bakery product package for customers who buy at least 10 breads in the company anniversary award which will be celebrated in the next three months. To get the bonus, the customer is given the opportunity three times to guess a number determined by the application from numbers 1 to 20. For each guess number given by the customer, the application will respond as follows:• If the guessed number is smaller than the lucky number, you will see the words "Bigger Number"• If the guessed number is greater than the lucky number, you will see the words "Smaller Number"• If the guessed number is the same as a lucky number, it will match the words "Congratulations ... you found a LUCKY number"As part of the company's IT team, you serve to create a lucky number guessing game console.A. Determine the inputs and outputs of the design programb. Draw a Flowchart of the programc. Write Coding to make the applicationd. Give Screen shoot the…
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- Gradient FillIn this labwork are asked to write a GUI application again using AWT. This is a fairly easy labworkthat is more about getting used to synchronized online learning. You are expected to:• Draw two rectangles.• Both of them should be filled using GradientPaint() function of AWT. (Check out itsfunction definition that is listed below.)• The first gradient should be parallel to the diagonal of the first rectangle. The colorgradient should not be repeated (acyclic).• The second gradient should be horizontal. The color gradient should be repeated forthis one (cyclic).• You are free to choose the colors but other than that your output should be similar tothe example screenshot given below.Exercise 1 Write a Java application using JavaFx which allows the user to enter student information (see the sample design below). The user will enter full name, address, city, province, postal code, phone number and email in text field controls. The student’s major (Computer Science or Business) will be selected from two radio buttons. A combo box will display the list of courses for each program whenever the user selects the desired program. A course will be added to a list box whenever the user selects a course from the corresponding combo box. Make sure that the user cannot add a course several times. Additional information about the student will be provided from a group of check boxes (such as involvement in various activities, etc). All the information about the student will be displayed in a text area component. Use simple JavaFX layout managers, such as FlowPane, BorderPane, and GridPane to create the JavaFX GUI of this application.…Create a modularized Rock, Paper, and Scissors game that lets user play 7 Rock, Paper, and Scissors game against computer. The program should display each game's result and the final result for the 7 games. The program should contain the following procedures: getComputerChoice receives nothing but returns a word randomly picked from Rock, Paper, and Scissors. getUserChoice receives nothing but returns a word user picked from Rock, Paper, and Scissors. play receives computerPicked and userPicked and returns winner's name, computer or user. main: call the above procedures 7 times, display each game's result, and final result summary any way i can get help creating this in raptor flowchart?