Create Use Case Diagrams for the following systems: A quiz system where teachers can create questions with accompanying hints for students. A student can generate and take a quiz with random questions. The system rates the student’s answers, and gives hints if the student requests it.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create Use Case Diagrams for the following systems:
A quiz system where teachers can create questions with accompanying hints for students. A student can generate and take a quiz with random questions. The system rates the student’s answers, and gives hints if the student requests it.
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- Instructions Assuming you are registered in a class with several activities/categories (quizzes, labs, homework, attendance, etc.), you would like to keep track of your grades throughout the quarter. For each category, you need to add your grade, e.g., for the labs you got 100 in lab 1, 95 in lab 2, etc. How are we going to store our grades for each category? Remember that in our main program, we keep the information for various grade categories. This information is stored as a list of lists, which can, for example, look like this: [["Lab", 35], ["Quiz", 35]] Each list that is contained in the main “database” (a list of lists) contains information about a category and its corresponding grade percentage. If for the labs, you got 100 in lab 1, 95 in lab 2, we can store this information for the “Lab” category as an additional list: ["Lab", 35, [100, 95]] This means that our database would then look like this (note the nesting of the grades): [["Lab", 35, [100, 95]], ["Quiz", 35]] In order…Transcribed Image Text JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any rocks. Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. Test Case Result 1 2 2 -2Problem: Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintain information about their (x, y) position; by which it can tell if they are standing next to other bugs. Watch the following video: bug movement. Create a java project that simulate bugs movement. You need to write a class “Bug" that models a bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90 degree to the left; north → west → south → east → north). In each move, its position changes by one unit in the current direction. Details of the "Bug" class is described below. Your simulator should read information of an unknown number of “Bug" objects from an input file called “Bugs.txt". Each line represents a bug and the initial position and facing direction of this particular bug. Keeping the first bug position as a reference the simulator should move the second bug next to the first bug forming a cluster and its final position and direction should be…
- Monty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…MSIT 501/BMME 8050 Project #1 Description: You are working for a carpeting and flooring company. You need a program to create an estimate for customers. There are three types of rooms that customers might have: square, rectangle and circle. Yes, some people have houses with rooms that are circles. The program should ask for the customer’s name and address. Then ask for the dimensions of the room, in feet. It should then determine the cost to put flooring in the room. We compute flooring based upon the area of the room in square feet. Flooring material costs $2.00 per square feet and installation costs $1.50 per square foot. The equations for calculating the square footage of rooms are as follows: • Square: area = side1 ^ 2 • Rectangle: area = side1 * side2 • Circle: area = radius ^ 2 * pi Once the user has entered the information, the program should print out the customer information. Then it should print the total square feet in the room followed by the estimate for the materials and…Online Billing System in Java This java project is based on calculating online bills without any manual calculation. The user just needs to feed the item name, its price, and quantity. The system will generate a bill showing the amount of money to be paid.
- Question: Please support sharing short answers to the attached question.(Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)Java code The Seattle Party Cruise Company owns a fleet of boats that they use to host parties on Lake Washington and Lake Union. A customer books a boat for an evening event, and the company provides the sailing and serving crew and all the necessary food and drink for the event. The customer tells the company how many people will be attending, and the company must calculate how much food and drink to purchase and bring on board for the evening. The problem is that the company's employees have been calculating badly, sometimes running out before the end of the evening, and sometimes ending up with a lot left over. So, you have been hired by the Seattle Party Cruise Company to write a program to help employees properly stock their cruise boats for any given event. You need to write a command-line program that asks the employee how many adults, teenagers, and children will be attending the event. The program should then calculate how many soft drinks, glasses of champagne, slices of…
- Use Java language ONLY Mastermind is a code-breaking game between two players, the codemaker (in this case the computer) and the codebreaker (the player). How to Play See the following video https://www.youtube.com/watch?v=XwuwWTH39ac. Project Requirements The goal of the project is to implement a text-based/menu-driven Mastermind game. The game will include a menu from which the user will choose: See Rules Play Game See Highest Score Quit When the user chooses to play a game, the computer will generate a three-position code using five colors (Red/Blue/White/Yellow/Green). The player will try to break the code by choosing a color for each of the three positions available - color repeats are allowed. Example: R G B (Red-Green-Blue)The computer will provide feedback using three pins (one for each color) placed in non-related order: Red Pin (R)– A color is part of the code and has been placed on the right position. White Pin(W) – A color is part of the code but has been placed…public class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 32In programming, more information is always better than less, but you shouldn't make a decision based only on performance.