create the program for a game that simulates rolling two dice by generating two random numbers between 1 and 6. The values for each of the two separate numbers should vary from 1 to 6, including both 1 and 6 just like if you were roll a single 6 sided die. I need to do this using Flowgorithm.
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- create a Python application that applies concepts of decorators in Python. Scenario: You are creating a text-based adventure game that will give the player a scenario and will allow them to pick a variety of actions that they can perform, which will then lead to another scene with another set of actions. The theme or story of the text-based adventure game will be up to you to decide. You can either base it on an existing story or come up with an original story of your own. If you are basing your story on an existing story, please tweak it or add some unique changes of your own to distinguish your story. Your text-based adventure game should have a minimum of 5 "levels" or "steps" in the story. In other words, the text-based adventure game should allow the player to make 5 actions in a row minimum that will not result in a game over for the player. This means that you can have "game over" states that end after the 1st or 2nd action, but at least one string of actions must have 5 actions…Hello, Please write a Calculator program in Java using the JavaFX libraries as we discussed in class. At a minimum, your calculator should handle addition, subtraction, multiplication and division of integer numbers. So basically you should be able to input a number, click an operation (+ - * /) button, then enter another number and hit = and you should see the result show up in the calculator display. For part 2 add the functionality to the buttons. So that as a minimum your calculator programs should be able to handle the user inputting a multi digit integer, press + or - or * or /, then input another multi digit integer and then press the = button and the answer gets printed in the text label in your Calculator GUI.Write a program to simulate the rolling of two dice. If the total of the two dice is 7 or 11.you win: you lose. Embellish this program as much as you like with betting, different odds, different combinations for a win or lose. stopping play when you have no money left or reach the house limit, displaying the dice and forth(hint: Calculate the dots showing on each die with the expression dots = (int)(6.0 *random number +1). Where random number is between 0 and 1)
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- Write phython code A ball of mass 5kg is located at position m. It is fired vertically upward with an initial velocity of v= m/s. Due to Moon's gravitational force acting on the object, it reaches a maximum height and falls back to the ground (since we cannot represent infinite ground, use a large thin box for it). Simulate the motion of the ball. Print the maximum height that the object reaches. Create a ball and the ground using the provided specifications. Write a loop to determine the motion of the object until it comes back to its initial position. Plot the graph on how the velocity of the object changes along the y-axis with respect to time..Build a calculator using Tinkercad. It should have 3 7-segment displays and a number pad. The system should start with a summation of 0. You don't have to display negative numbers. The user should be able to press numbers to enter upto 3 digit number. This number should be displayed on the 7 segments. If the user presses A, the number should be added to the current number, if user presses B, the number should be subtracted and the display should be emptied to accept another number. If user presses C at any time, current summation should be displayed. D should 0 the current summation.In python The Nim game. Write a program for a two-player version of the game Nim: a human player will play against the computer. The game is simple: players take turns removing from 1 to 4 sticks from a pile of 13 sticks; the player who picks up the last stick wins the game. Here’s some pseudocode for the Nim game. Start by initializing some variables that will allow you to keep track of the state of the game: One variable should record how many sticks there are left in the pile; initially, this variable must be initialized to 13. There are two players in the game, who take turns. To remember who’s turn is next, use a variable with two states (= values). Say the variable is 1 if the human player is next, and it is 2, if the computer’s turn is next. Pick randomly the player who should start the game. Then, start the main loop of the game: the game should continue for as long as there still are sticks (at least one) to pick. In each repetition of the game loop, one player will play…