Create the game of Hangman. In the game of Hangman, the computer chooses a word at random from a given list of words. This word is the answer. The player then tries to guess the word, by guessing one letter at a time. This program is an interactive Hangman game. The focus is to use and manipulate strings and loops. Whenever the user guesses a letter that is in the answer, all occurrences of that letter are revealed to the user. ___ The game ends when the user has guessed every letter in the word, before he reaches the allowed number of strikes (usually 5).

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Create the game of Hangman.

In the game of Hangman, the computer chooses a word at random from a given list of words. This word is the answer. The player then tries to guess the word, by guessing one letter at a time. This program is an interactive Hangman game. The focus is to use and manipulate strings and loops.

Whenever the user guesses a letter that is in the answer, all occurrences of that letter are revealed to the user.


___ The game ends when the user has guessed every letter in the word, before he reaches the allowed number of strikes (usually 5). 

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