Consider a sort method that takes an array of integers as its input and returns a sorted array of integers as output. For unit testing this method, what are the different equivalence classes that can be used in test case generation? Provide your response in the following format. Equivalence classes
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Equivalence class testing is a software testing technique where the input domain of a system is partitioned into a set of classes, such that each class is expected to exhibit similar behavior.
Here, I have provided the solution in the following solution as per the guide in the question:
Test Case 1: Brief description
Input parameters: xxx
Expected output value: xxx
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- Write the definitions of the member functions of the classes arrayListType and unorderedArrayListType that are not given in this chapter. The specific methods that need to be implemented are listed below. Implement the following methods in arrayListType.h: isEmpty isFull listSize maxListSize clearList Copy constructor Implement the following method in unorderedArrayListType.h insertAt Also, write a program (in main.cpp) to test your function.a Java method that takes an array of primitive integers as its only parameter and returns the centered average of that list as a primitive double. The centere average is defined for this question as the average of all the values in the array except for the largest and smallest values. If smallest or largest value occurs more than once, disregard only one copy of each as appropriate. the length of the array is at least 3 and every location in the array has been assigned a valueA spell checker in a word processing program makes suggestions when it finds a word not in the dictionary. To determine what words to suggest, it tries to find similar words. One measure of word similarity is the Levenshtein distance, which measures the number of substitutions, additions, or deletions that are required to change one word into another. For example, the words spit and spot are a distance of 1 apart; changing spit to spot requires one substitution (i for o). Likewise, spit is distance 1 from pit since the change requires one deletion (the s). The word spite is also distance 1 from spit since it requires one addition (the e). The word soot is distance 2 from spit since two substitutions would be required. a. Create a graph using words as vertices, and edges connecting words with a Levenshtein distance of 1. Use the misspelled word “moke” as the center, and try to find at least 10 connected dictionary words. How might a spell checker use this graph? b. Improve the method…
- In writing a general-purpose sort method in Java, the sort method needs to compareobjects. There are two ways to give the sort method the code to compare objects,implementing the interfaces Comparable and Comparator respectively. Extend Article class toimplement Comparable interface so that the default sorting of the Articles is by its volumeSOLVE WITH JAVA Q#1: Write the class Student having attributes name (String), age (int) and cgpa (double) and methods to set the values of attributes and to return them. There should be constructors (default, parameterize and copy) to initialize the value of attributes. Write another class name Student Management having array of students and count of students as attribute. There should be method for the following: Add new Student in Array Remove a Student from Array using Name (of Student) Sort the Students in array using Name (ascending order) Sort the Students in array using Age (ascending order) Sort the Students in array using CGPA (ascending order) Reverse the order of the Students in array Display information of all Students in array (from zero index to last index)Use the ArrayList class Add and remove objects from an ArrayList Protect from index errors when removing Practice with input loop Details: This homework is for you to get practice adding and removing objects from an ArrayList. The Voter class was used to create instances of Voters which held their name and a voter identification number as instance variables, and the number of instances created as a static variable. This was the class diagram: The constructor takes a string, passed to the parameter n, which is the name of the voter and which should be assigned to the name instance variable. Every time a new voter is created, the static variable nVoters should be incremented. Also, every time a new voter is created, a new voterID should be constructed by concatenating the string “HI” with the value of nVoters and the length of the name. For example, if the second voter is named “Clark Kent”, then the voterID should be “HI210” because 2 is the value of nVoters and 10 is the number…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import java.util.Arrays;…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. package p1; import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…