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- After following statements have executed, what will be appear on the output window
int i=0, a=0;
while(i<10){
a=a+i*i;
i=i+2;
cout<<a<<endl;
}
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- #include<stdio.h>#include<stdlib.h> int cent50=0;int cent20=0;int cent10=0;int cent05=0; void calculatechange(int* change){if(*change>0){if(*change>=50){*change-=50;cent50++;}else if(*change>=20){*change-=20;cent20++;}else if(*change>=10){*change-=10;cent10++;}else if(*change>=05){*change-=05;cent05++;}calculatechange(change);}}void printchange(){if(cent50)printf("\n50cents:%d coins",cent50);if(cent20)printf("\n20cents:%d coins",cent20);if(cent10)printf("\n10cents:%d coins",cent10);if(cent05)printf("\n05cents:%d coins",cent05);cent50=0;cent20=0;cent10=0;cent05=0;}void takechange(int* change){scanf("%d",change);getchar();}int main(){int change=0;int firstinput=0;while(1){if(!firstinput){printf("\nEnter the amount:");firstinput++;}else{printf("\n\nEnter the amount to continue or Enter -1 to…#include<stdio.h>#include<stdlib.h> int cent50=0;int cent20=0;int cent10=0;int cent05=0; void calculatechange(int* change){if(*change>0){if(*change>=50){*change-=50;cent50++;}else if(*change>=20){*change-=20;cent20++;}else if(*change>=10){*change-=10;cent10++;}else if(*change>=05){*change-=05;cent05++;}calculatechange(change);}}void printchange(){if(cent50)printf("\n50cents:%d coins",cent50);if(cent20)printf("\n20cents:%d coins",cent20);if(cent10)printf("\n10cents:%d coins",cent10);if(cent05)printf("\n05cents:%d coins",cent05);cent50=0;cent20=0;cent10=0;cent05=0;}void takechange(int* change){scanf("%d",change);getchar();}int main(){int change=0;int firstinput=0;while(1){if(!firstinput){printf("\nEnter the amount:");firstinput++;}else{printf("\n\nEnter the amount to continue or Enter -1 to…#include<stdio.h>#include<stdlib.h> int cent50=0;int cent20=0;int cent10=0;int cent05=0; void calculatechange(int* change){if(*change>0){if(*change>=50){*change-=50;cent50++;}else if(*change>=20){*change-=20;cent20++;}else if(*change>=10){*change-=10;cent10++;}else if(*change>=05){*change-=05;cent05++;}calculatechange(change);}}void printchange(){if(cent50)printf("\n50cents:%d coins",cent50);if(cent20)printf("\n20cents:%d coins",cent20);if(cent10)printf("\n10cents:%d coins",cent10);if(cent05)printf("\n05cents:%d coins",cent05);cent50=0;cent20=0;cent10=0;cent05=0;}void takechange(int* change){scanf("%d",change);getchar();}int main(){int change=0;int firstinput=0;while(1){if(!firstinput){printf("\nEnter the amount:");firstinput++;}else{printf("\n\nEnter the amount to continue or Enter -1 to…
- #include<stdio.h>#include<stdlib.h> int cent50=0;int cent20=0;int cent10=0;int cent05=0; void calculatechange(int* change){if(*change>0){if(*change>=50){*change-=50;cent50++;}else if(*change>=20){*change-=20;cent20++;}else if(*change>=10){*change-=10;cent10++;}else if(*change>=05){*change-=05;cent05++;}calculatechange(change);}}void printchange(){if(cent50)printf("\n50cents:%d coins",cent50);if(cent20)printf("\n20cents:%d coins",cent20);if(cent10)printf("\n10cents:%d coins",cent10);if(cent05)printf("\n05cents:%d coins",cent05);cent50=0;cent20=0;cent10=0;cent05=0;}void takechange(int* change){scanf("%d",change);getchar();}int main(){int change=0;int firstinput=0;while(1){if(!firstinput){printf("\nEnter the amount:");firstinput++;}else{printf("\n\nEnter the amount to continue or Enter -1 to…5. Given the following code AFIFOQueue aQue = new AFIFOQueue (10); AStack astack - new AStack (10); for (int i = 1; i <1e; i++) { aQue. Enqueue (i); } for (int i = 1; i <=5; i++) { astack. Push( aQue.Dequeue ()); } while(!astack . Empty ()) aQue. Enqueue (astack.Pop()); a. After the above code is executed, what is the content of the queue? (Fill in the content of aQue below) Indicate where the front and rear are located. b. What is the content of astack?PLEASE HELP ME! ? Maximize and use alternative method to this code! package com.btech.pf101; import java.io.bufferedreader; import java.io.inputstreamreader; import java.util.calendar; import java.util.date; public class pawnshopcode { private static final bufferedreader br = new bufferedreader(new inputstreamreader(system.in)); private static string name; private static int age; private static string address; private static string contactno; private static int itemtype; private static string itemtypename; private static final int itemtype_gagdet = 1; private static final int itemtype_jewelry = 2; private static final int itemtype_musicinstrument = 3; private static final int itemtype_homeequipment = 4; private static final int itemtype_landtitle = 5; private static string itemdescription; private static int periodtype; private static string periodtypename; private static final int periodtype_days = 1; private…
- Analyze the following code: int x = 0;int y = ((x < 100) && (x > 0)) ? 1: -1; The code has syntax error. y becomes 1 after the code is executed. y becomes -1 after the code is executed. The code has run time error.while (*psz_2 != 0) {;u8_c = *psz_2;;if (u8_c > 0x2F) {;*psz_1 = u8_c | 0x20;;} else {;*psz_1 = u8_c;;}A destructor function is called automatically when the object goes out of scope: I. the function ends II. the program ends III. a block containing local variables ends
- What is the final value of y? int x = 4; 6; int y if (x < 10) { if (y < 5) { y = y + 1; } } else { } y = 7; } else { y = y + 10;In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.Programming language - C Write a terminal based on the game of Hangman. In a hangman game, the player is given a word that they need to guess, with each letter of the word represented by an underscore/blank. The player tries to guess a letter of the word by entering it into the terminal. If the letter is correct, the blank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure is drawn. The player has a limited number of incorrect guesses before the stick figure is fully drawn and the game is lost. The player wins the game if they guess all the letters of the word before the stick figure is fully drawn. The program should have an array of possible words to choose from. A different word should be randomly chosen from the array every time we run the program. The game must also print out all the letters the player has tried.