4. [LA, s] Write a program to implement all the classes and the interface shown in the following UML diagram > Notation: Sports Playable The interface name and the method names are italicized. +hewTaPlav0: String +howTeScore): String The dashed lines and hollow triangles are used to point to the interface. Instrument Golf Swimming Guitar Piano In the main method, create a Swimming object and call the howTeScore method to display a message on how to score a swimming race. Create a Golf object and call the howToPlay method and the howToScore method to display the corresponding messages.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
4. [1, s] Write a program to implement all the classes and the interface shown in the
following UML diagram
<interface>>
Notation:
Sports
Playable
The interface name and the
method names are italicized.
The dashed lines and hollow
+howToPlav0: String
+howTeScorel): String
triangles are used to point to
the interface.
Instrument
Golf
Swimming
Guitar
Piano
In the main method, create a Swimming object and call the howTeScore method to display
a message on how to score a swimming race.
Create a Golf object and call the howTOPlay method and the howToScore method to
display the corresponding messages.
Transcribed Image Text:4. [1, s] Write a program to implement all the classes and the interface shown in the following UML diagram <interface>> Notation: Sports Playable The interface name and the method names are italicized. The dashed lines and hollow +howToPlav0: String +howTeScorel): String triangles are used to point to the interface. Instrument Golf Swimming Guitar Piano In the main method, create a Swimming object and call the howTeScore method to display a message on how to score a swimming race. Create a Golf object and call the howTOPlay method and the howToScore method to display the corresponding messages.
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