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- In JavaFX I need to create a standard calculator with two input fields and one output field that can only add, subtract, multiply, and divide using buttons. This needs to be completed in the simplist way. No overcomplication or unnecessary additions.Write a program that animates a pendulum swinging,as shown in Figure . Press the up arrow key to increase the speed, and thedown arrow key to decrease it. Press the S key to stop animation of and the Rkey to resume it.Using the Arduino set/emulator, create a program with a sensor. Depending on the positioning ofan object next to the sensor, four different messages should be printed out. The messages are:“Dark” (if the object is on the sensor), “Dim” (if the object is close to the sensor), “Medium” (if theobject is a few inches away from the sensor) and “Bright” (if the object is not near the sensor). Provide circuit digram and the code for the solution
- Hello, Please write a Calculator program in Java using the JavaFX libraries as we discussed in class. At a minimum, your calculator should handle addition, subtraction, multiplication and division of integer numbers. So basically you should be able to input a number, click an operation (+ - * /) button, then enter another number and hit = and you should see the result show up in the calculator display. For part 2 add the functionality to the buttons. So that as a minimum your calculator programs should be able to handle the user inputting a multi digit integer, press + or - or * or /, then input another multi digit integer and then press the = button and the answer gets printed in the text label in your Calculator GUI.Python: Write a code snippet that imports the tkinter library and creates a new window object root. Add a label widget to the window object root with the text "Hello, World!". Write a code snippet that adds a button widget to the window object root with the text "Click me!", and binds the button to a function button_click() that prints "Button clicked!" to the console. Hint: You may find the Label, Button, and command attributes in tkinter useful for completing parts 2 and 3 Note: For each part of the question, make sure to provide clear instructions and examples for the code snippets. Also, make sure to test your code snippets to ensure that they work as intended.python Follow these steps to create your Warhol Grid: Find or create an image (for this activity, a smaller starting image will produce higher quality results in a shorter amount of time). Using the Python documentation as a guide, create a program that loads the image, filters three copies of it, and saves the result. Note: You will need to create the three filters using the filter() method. Include multiple filters on at least two of your variants. One of your variants must apply a single filter multiple times with the use of a loop. For example, the top right image above uses a loop to blur the image 2 times (what if we did it 100 times?). One of your images must apply at least two different filters to the same image. In the example image, the bottom right image includes a a filter to smooth the image and then edge enhance them.
- Create a string containing 8 characters and create a register for the first 4 characters of this string and display it. Could you please send me the simulation part from verilog simulator. Thanks!Write a program that will use WheelsFX shapes to create a Car. There is a size requirement; the Car should fit inside the box that appears on the start-up program. You will be able to change or refine your car over the next several assignments if you so choose. Be creative, your Car can also be something purely out of your imagination if you so choose. Pick one of your shapes. In English, what will you need to do to take it from the default that we get when we create the shape to what you need to build that part of your Car? Now take the shape that you wrote out in question 2 and now write what the Java code would be. Pretend that you were writing this program in C++ instead of Java. Take the code you wrote in question three and now re-write it to look like it would in C++. For the object, you must use a pointer variable. Looking at your answers for questions three and four, what differences do you see syntactically? What does this mean going forward for other objects we work with? The…Write a JavaFX program to design a graphical user Interface for Women's Salon Reservation System. The Main Window Should have 5 Buttons Along with the LOGO named Beauty salon placed at the top of the window. The 5 buttons are: 1- Add booking 2- Update booking 3- Delete booking 4- Search booking 5- Services (You can write some services like: hair dry, nails care, skin care ....etc ). Here is some detailes about the buttons: Add Booking: The system will ask the user to enter the user information (Name, Phone number, Date Booked, service or anything related to your project. Once the Booking is added a message Booking confirmed with name and service, Date Booked will be displayed. * The System need to check if the same Phone number is available, then you can add service to the same user.* The System should check the availability of the time. Update Booking: Can update the booking date or service, etc.. for the user. Phone number is the primary key to check for user information. Delete…
- Create a JavaFX GUI with a GridPane of Labels with eight rows and nine columns. Remember that the row and column indices are zero based, and that GridPane's setters use the column index first and the row index second. Set the text of each Label to the *sum* of the row number and the column number. For example, the text of the label at row 3, column 2, should be "5." Set the text for the Labels in the same nested loops you use to create the Labels. If you write 72 different lines of code to set the text, you are doing it wrong! You do not need to use event handlers in this checkpoint. Write a .css file that gives the labels a color scheme you like. Remember the odd syntax for linking stylesheets to JavaFX GUIs. Where sc is a reference to the Scene:sc.getStylesheets().add(getClass().getResource("application.css").toExternalForm());Write a program that displays ten balls with random colors and placed at random locations, at shown in Figure 9.36c.Write a program that displays the flashing text “Welcome,” as shown in Figure 9.30a–b. (Hint: To make the text flash, you need to repeatedlydraw it on the canvas or alternately delete it. Use a Boolean variable to control the alternation.)