(1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int vector and the ratings in another int vector. Output these vectors (i.e., output the roster). Ex: Enter player 1's jersey number: 84 Enter player 1's rating: 7 Enter player 2's jersey number: 23 Enter player 2's rating: 4 Enter player 3's jersey number: 4 Enter player 3's rating: 5 Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: 9 ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. Following the initial 5 players' input and roster output, the program outputs the menu. The program should also output the menu again after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. Ex: MENU a - Add player d - Remove player u - Update player rating r - Output players above a rating o - Output roster q - Quit Choose an option: (3) Implement the "Output roster" menu option. Be sure to write a separate function for each menu option. Ex: ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (4) Implement the "Add player" menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. Ex: Enter another player's jersey number: 49 Enter another player's rating: 8 (5) Implement the "Delete player" menu option. Prompt the user for a player's jersey number. Remove the player from the roster (delete the jersey number and rating). Be sure to keep the same relative order of all values in the vectors. Ex: Enter a jersey number: 4 (6) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. Ex: Enter a jersey number: 23 Enter a new rating for player: 6 (7) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. Ex: Enter a rating: 5 ABOVE 5 Player 1 -- Jersey number: 84, Rating: 7 ..

Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter6: Arrays
Section: Chapter Questions
Problem 5GZ
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(1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int vector and the ratings in another int vector. Output these vectors (i.e., output the roster). Ex: Enter player 1's jersey number: 84 Enter player 1's rating: 7 Enter player 2's jersey number: 23 Enter player 2's rating: 4 Enter player 3's jersey number: 4 Enter player 3's rating: 5 Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: 9 ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. Following the initial 5 players' input and roster output, the program outputs the menu. The program should also output the menu again after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. Ex: MENU a - Add player d - Remove player u - Update player rating r - Output players above a rating o - Output roster q - Quit Choose an option: (3) Implement the "Output roster" menu option. Be sure to write a separate function for each menu option. Ex: ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (4) Implement the "Add player" menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. Ex: Enter another player's jersey number: 49 Enter another player's rating: 8 (5) Implement the "Delete player" menu option. Prompt the user for a player's jersey number. Remove the player from the roster (delete the jersey number and rating). Be sure to keep the same relative order of all values in the vectors. Ex: Enter a jersey number: 4 (6) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. Ex: Enter a jersey number: 23 Enter a new rating for player: 6 (7) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. Ex: Enter a rating: 5 ABOVE 5 Player 1 -- Jersey number: 84, Rating: 7 ...

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ISBN:
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Publisher:
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